First off, if you have not done so already, open up your mod with Cave Editor and in game settings, check the "Remove (C) Pixel requirement for images" checkbox, and in the field below, change the file extension from pbm to bmp. Booster's Lab probably has a similar feature, but as I understand it from other posts of yours, you've been having trouble using Booster's Lab. Now that you have done that, make a bitmap image with a width of 256 pixels, and have its height be a multiple of 16 that does not exceed 256. Now have that image's file name begin with "Prt", and after that put the name you want to give that tileset. Use that image as your tileset. Now copy an existing .pxa file that resides in the "stage" folder of your mod, and rename it to match that of your tileset. Now in an editor modify the properties of each tile in your tileset to match your image, and you have your own tileset.
Next time, please use
the Quick Modding/Hacking Answers Thread for asking any modding questions, rather than starting a new topic.