Making an enemy a boss?

Sep 29, 2009 at 12:06 PM
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How do I make an enemy a boss so its battled as a boss (I want to make a Mesa boss battle..)
 
Sep 29, 2009 at 3:45 PM
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And I believe mesa was the big guy throwing blocks in hell.
 
Sep 29, 2009 at 3:49 PM
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Sep 29, 2009 at 4:16 PM
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Taken from the Red Demon fight.

Code:
#0241
<DNP0241<FL-1320<CMU0004<BSL0250
<CNP0240:0013:0000
<ANP0250:0010:0004
<ANP0242:0100:0250
<FON0242:0016
<END

entity 250 Is the demon (boss)

It had the unknown flag 0x200 flag set. <BSLXXXX (in this case, 0250) starts the battle.
 
Sep 29, 2009 at 4:21 PM
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mmmkay, your point?

That can be found in the TSC commands file, which can be found on this site. It tells all you need for TSC commands.

Honestly, I do believe you need a hex editor to make a custom enemy boss. Don't ask me about that though, I have yet to do so myself.
 
Sep 29, 2009 at 4:26 PM
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You have to use assembly or npc.tbl hacking to mess around with the numbers / look of a boss.


however, if you're just using a normal mesa (which would be a ridiculously short boss battle) You can use <BSL to make a boss fight out of any npc as long as it has health (unless the tsc.txt is a liar)
 
Sep 29, 2009 at 4:37 PM
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One would be easy, however, several stacked above one another, now that would be interesting. Add some extra nuisances and you got yourself an interesting battle.

Also, you could edit health and damage stats of a mesa, too.

Please, if you are going to try and make a legitimate arguement, try something else.

It's Ryu's mod and she is free to do as she wants.
 
Sep 29, 2009 at 4:56 PM
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When you do a boss battle, only one health bar is shown. You can spawn several mesa's but it will still show the health bar of one mesa.


There's only one thing I'd like to stab ryu about, which is making threads for questions that aren't that difficult.
 
Sep 29, 2009 at 5:53 PM
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Take a look a metalogz boss battle. Or Jenka's Nightmare.

Both contain several enemies all of which share the same health bar.

Your lack of experience says quite a lot.

Also, what gives you the right to pick on others, vercci?

Berating others does little, it only creates enemies.

Make sure you know that what you say is impossible.

In this case, it is indeed possible to have multiple enemies share the same healthbar. What happens is that when one enemy boss is killed, not damage, does the healthbar go down.
 
Sep 29, 2009 at 6:53 PM
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Cyowolf1122 said:
Take a look a metalogz boss battle. Or Jenka's Nightmare.

Both contain several enemies all of which share the same health bar.

Your lack of experience says quite a lot.

Also, what gives you the right to pick on others, vercci?

Berating others does little, it only creates enemies.

Make sure you know that what you say is impossible.

In this case, it is indeed possible to have multiple enemies share the same healthbar. What happens is that when one enemy boss is killed, not damage, does the healthbar go down.

You know, ryuu is more or less asking a simple question. And you wouldn't be refering to the gaudi musketeers (is that what they're called?) in jenka's nightmare, would you? Since in that battle only 1 of their hp bars would show at a time you know. I'm pretty sure that all the boss battles in metalogz or jenka's nightmare that seemed special were just done through the use of TSC. And I fail to see how he's berating ryuu really, as far as I can tell you are overreacting, jumping the gun. And I am pretty sure it is impossible to have more than one entity's hp in one boss hp bar.
 
Sep 29, 2009 at 6:56 PM
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Yeah, I probably am. Still, I have no idea of how it worked and I meant to direct Ryu to someone that knew, perhaps by PMing them.

Anyway, this is interesting, Giraka. I honestly had no idea that one could do that.
 
Sep 29, 2009 at 8:52 PM
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Okay, theres a problem here:
I only used <DNP0241<FL-1320<CMU0004<BSL0317 for the Mesa, but theres no boss health bar, and plus Mesa's "Defeated Mesa." script doesnt appear. Why?
 
Sep 29, 2009 at 9:28 PM
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Ryuuoutan said:
Okay, theres a problem here:
I only used <DNP0241<FL-1320<CMU0004<BSL0317 for the Mesa, but theres no boss health bar, and plus Mesa's "Defeated Mesa." script doesnt appear. Why?

Well, first of all you need to assign an event number to the Mesa if you haven't already (I'd make him like event 900 if I were you). When you use <BSL, it loads the entity based on it's event #(number), not based on the entity type.

For the defeated mesa script, you'll need to give the mesa flag 200 in its general flags, and then put the defeated script under event 900 (assuming that that's what you assigned his entity number to).
 
Sep 29, 2009 at 9:36 PM
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Dude, I dont get what you mean.

I dunno how to tell what I did.

Best thing I could do is send you the mod with the Mesa.
 
Sep 29, 2009 at 11:11 PM
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wait, quick clarification.
which enemy is the table?

(gir pretty much posted what was needed to sayded)
 
Sep 29, 2009 at 11:13 PM
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Vercci said:
You have to use assembly or npc.tbl hacking to mess around with the numbers / look of a boss.
Really, changing an enemy's health, damage, looks, and even hit and display boxes are pretty easy.
Cave Editor can do all of that by itself :D
Ryuuoutan said:
Dude, I dont get what you mean.
If you're going to keep that bit of the script you've already shown, set the Mesa's event number to 0317 to match the <BSL command, set it's bit flag 0x0200 "Run script on death", and create an event like:
Code:
#0317
<CMU0015<MSGDefeated Mesa!<WAI0126<NOD<CLO<END
That's as simple as it gets.
 
Sep 29, 2009 at 11:37 PM
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VoidMage_Lowell said:
Really, changing an enemy's health, damage, looks, and even hit and display boxes are pretty easy.
Cave Editor can do all of that by itself :D

If you're going to keep that bit of the script you've already shown, set the Mesa's event number to 0317 to match the <BSL command, set it's bit flag 0x0200 "Run script on death", and create an event like:
Code:
#0317
<CMU0015<MSGDefeated Mesa!<WAI0126<NOD<CLO<END
That's as simple as it gets.
...When the boss battle starts it shows the defeated script right away, i didnt even kill the mesa.
 
Sep 29, 2009 at 11:44 PM
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Hmm

Right as the event runs?
What's the event that starts the boss battle look like?
 
Sep 30, 2009 at 1:08 AM
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VoidMage_Lowell said:
Really, changing an enemy's health, damage, looks, and even hit and display boxes are pretty easy.
Cave Editor can do all of that by itself

I haven't had the chance to edit an npc yet, most of my tsc practice has been with flag setting and drowning scripts :D
 
Sep 30, 2009 at 9:14 AM
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Ryuuoutan said:
...When the boss battle starts it shows the defeated script right away, i didnt even kill the mesa.

... O_O?

Need whole script pl0x. Need to know the event that starts the boss fight and the boss sprite itself ... and how the sprites are placed on the map (a small screenie won't do much harm :3)
 
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