Feb 10, 2008 at 11:52 AM
Join Date: Oct 15, 2007
Location: Nowhere
Posts: 1920
Age: 31
y halo thar betafrogs (Haithm Edition), oops, i meant meatlogz (DragonBoots edition), oops i meant metalogz (Metalogz Edition), hai
HEY GHEZ THE MORON KIDDO'S GOT HIS DARN XAM, DON'T FUK HIM UPZZZZZZ!!!!!!1111jcys810 said:y halo thar betafrogs (Haithm Edition), oops, i meant meatlogz (DragonBoots edition), oops i meant metalogz (Metalogz Edition), hai
You. You. You.Metalogz said:Eh? Who is BetaFrogs... o.o
Metalogz said:Though its really short, I was getting impatient and decided to upload it... a short demo lol... And btw there aren't any PROPER credits page cause I dunno how to script in the credits part into the mod. And I have no idea how credits scripting works at all =/
S. P. Gardebiter said:Credits are for readme's not for ingame. Because not all people play it trough the end
Of course you can credit also ingame
Haithm said:You. You. You.
Pm'ing ..........Metalogz said:.......................................................................
Edit - Okay... you can pm... or just post on this thread o.o... OR NOT! NOOOO NO SPOILERS! PM ME!!!!!!!!!!!
jcys810 said:SHARE THE IDEA WITH HIM HE SHALL. BECAUSE I ALWAYS GET SPOILERS BEFOREHAND. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! *Goes to ask him to check his PM and stop scripting that map*
Edit - 69th post in topic, *UNF UNF UNF*
jcys810 said:But its not magical. Sixty-Nine grants you orgasms. Unless you have erectile disfunction, then sucks to be you.
jcys810 said:I said it once, and you continued, so I replied, then xristosx replied, then I replied, then you go angst.
DoubleThink said:Debug Time~! I know I said I wouldn't make a new post but that was ages ago now and you'd probably miss it.
Forecasts predict a slight chance of SPOILERS for today...
DoubleThink said:-I like how the colourful the graphics are in general, and the designs as well. The mouthdoors in particular are a very nice touch. But it is very hard to see those dark blue ammo and health numbers with the dark blue background at the start
DoubleThink said:-Interesting design for the first boss battle (nice cutscene and animation too!) The awkward footing and unblockable one-hit projectiles make for a challenging battle...
DoubleThink said:-...which is instantly neutralized when you get the Pistol to Lv3 ._. You edited the range, yes? I think the range is slightly too overpowering, and the two-shot on screen rule isn't much of a handicap... Maybe decrease it a little, or add more exp to level it up.
DoubleThink said:-The Snitch is cute~
DoubleThink said:-Do the destructible blocks in Crystaline (should be Crystalline btw, oh and nice design on the evil blobby thingies) Cave have any purpose other than for climbing/avoiding enemies? Because the first time I went through I killed all the enemies then got rid of all the underground blocks (and I also like to shoot randomly or in time with the music~) and consequently ran out of ammo after the boss x.x Speaking of whom, the room that you fight him in is HUGE, make him very easy to dodge, even if you do die in one hit.
DoubleThink said:-The sign at the dimension portal is spelled 'Cystal'... also this is where I mentioned I was stuck before, I couldn't figure out how to use the portals >.>; And I only knew the sand-spike things were in the next area because someone mentioned it, otherwise I would have found out pretty quick O.O
DoubleThink said:-I like how the boss tells me to be patient and then tries to kill me And again, the room you fight him in is huge, so if you die and come back, the skipflag will result in him speeding across the room at 100 km/h to get near you.
DoubleThink said:-Verrrrry nice cutscene in the next bit, and plot also. Makes me think this could be very good mod indeed The Levitation Stone too is very awesome, although it would be great if you could remove the booster-ing at the start.
DoubleThink said:-BUGFIND: If you go back to one of the secret rooms with the Levitation Stone and shoot open the wall, you will get stuck outside.
DoubleThink said:-BUGFIND MACH II: In Ascent, it is very easy to just fly up the right (or to a lesser degree, lest) side. Neither edge has many obstacles, but the right side in particular is easy because the purple dots will not shoot at you until you move in front of them. They are Archer Bute edits, yes? I think the problem is that since you made right- and left-facing ones look identical, you forgot to set some to point to the right, and so they will not notice you until you get to that one block and are forced to move in front of them.
DoubleThink said:-And then when I get to the top I have to go straight back down again That's the end for now, except that Rick and Angel's backgrounds show up as black against the blue credits screen.
DoubleThink said:That's all mostly, except for a coupla little spelling and grammar errors. Otherwise this mod shows great promise, with some interesting concepts, and I hope my debugging will help make it better.
I think he meant the ones on the floor that lead straight to the mouth of the edited gravekeeper.Metalogz said:And yes they have a purpose... well at least near the end of the cave lol.
There is something you can get. Sparkly item which you can reach using the breakable blocks near the broken wall thingy.