Long time no Mod, therefore I have a problem...

Jun 23, 2010 at 11:36 PM
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Hey all! Been a long time since I've been here, and just about aslong in terms of not modding.

Now for my problem, I've used a Sparkling Item event in order to give the player a weapon, and I've been tryiing to remove the event so they cannot get it anymore. Now I could have sworn that it was possible to do that using just the one event, but for some reason it isn't working.

The code is as follows:
Code:
#0101
<KEY<MSGHmm?<WAI0020 What's this?<WAI0020<GIT0002 A gun?<WAI0060<CLO
<MSGObtained the Handgun!<SOU0038<AM+0002:0000<WAI0060<GIT0000<FL+1001<CLO<END
Anyone able to tell me what's up, and possibly how to fix it?
 
Jun 23, 2010 at 11:44 PM
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CociCookie said:
Hey all! Been a long time since I've been here, and just about aslong in terms of not modding.

Now for my problem, I've used a Sparkling Item event in order to give the player a weapon, and I've been tryiing to remove the event so they cannot get it anymore. Now I could have sworn that it was possible to do that using just the one event, but for some reason it isn't working.

The code is as follows:
Code:
#0101
<KEY<MSGHmm?<WAI0020 What's this?<WAI0020<GIT0002 A gun?<WAI0060<CLO
<MSGObtained the Handgun!<SOU0038<AM+0002:0000<WAI0060<GIT0000<FL+1001<CLO<END
Anyone able to tell me what's up, and possibly how to fix it?

Add a <DNP0101 before <END. That should fix it. :(

Great to see you again! ..Even though I didn't exist back then.
 
Jun 24, 2010 at 2:08 PM
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Thanks! I knew I was doing something wrong somewehere when I was trying to use that before, so it's the event not the ID I use to delete events... thanks again.

And lol yeah, I left sometime around the middle of 2008, so a whole year before you came D:
 
Jun 28, 2010 at 2:53 AM
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Re: Fake Bvlgari Aluminium Chronograph

That's exactly what I was looking for when I opened up this thread about modding Cave Story.

Thank you forum bot.
 
Jun 28, 2010 at 4:46 AM
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Re: Fake Bvlgari Aluminium Chronograph

Shadow the Past said:
That's exactly what I was looking for when I opened up this thread about modding Cave Story.

Thank you forum bot.
What forum bot? :(
 
Jun 28, 2010 at 4:47 AM
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That was your doing, wasn't it, andwhyisit?
 
Jun 28, 2010 at 4:49 AM
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Re: Fake Bvlgari Aluminium Chronograph

andwhyisit said:
what forum bot? :rolleyes:

CURSES

Foiled again!
 
Jun 28, 2010 at 9:08 AM
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immortalshippo said:
That was your doing, wasn't it, andwhyisit?

Bro, that's his job.
 
Jul 1, 2010 at 3:30 PM
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Aaaaaaaanyway, another problem. I can't for the life of me remember how to make a pitfall event. I know it involved a horizontal trigger, but I can't remember the rest...
 
Jul 1, 2010 at 4:21 PM
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I'm sure Lacey would be dying to see you

CociCookie said:
Aaaaaaaanyway, another problem. I can't for the life of me remember how to make a pitfall event. I know it involved a horizontal trigger, but I can't remember the rest...
What exactly do you mean by "pitfall event"?
You mean like killing the player for when they fall offscreen?
Yeah, just add a Horizontal Entity along the very bottom edge of where they can fall off, and have it trigger event #0042, or another one of your creation.
#0042 is the event that always run whenever you fall to your death in the original Cave Story.
Code:
#0042
<KEY<CMU0000<WAI0040<PRI<WAI0040<CMU0003
<MSG<HMC
You were never seen again...<NOD<CLRWant to retry?<YNJ0049<CLO
<FAO0001<WAI0050<FLJ0431:0048<INI<END
Also, you might want to post any further questions you might have in this thread, since that's the sole-purpose of it's creation...
 
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Jul 1, 2010 at 4:39 PM
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Re: I'm sure Lacey would be dying to see you

Huzzah thank you. For some reason it doesn't like to trigger the right event for me, which is strange...

EDIT: Errrr.... *facepalm* I can't believe I'd put #101 in the script instead of #0101.... silly meh...
 
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