thomasco2013 said:
(At this point, I know I'm getting annoying) So you'd basically have to dive into the resource/data folder of the game?
To make a cave story+ mod, do these steps:
1.finish a substantial part of you're mod
2.download the editor boosters lab
3.open you're beta mod with booster lab, and go to file, then click export to stage.tbl.
4. meanwhile, make a new folder in the "data" folder of you're copy of cave story+ with a small name,
5.create a new folder inside that folder called "mod"
6.in the "mod" folder, paste the "stage.tbl" file created by boosters lab (put into the data folder of you're original mod by BL),
then create 2 folders in the mod folder, 1 called "stage" and one called "npc".
7.paste the new tilesets and all maps and files from you're original mod's stage folder into the + mods stage folder, and the original mod's npc folder into the + mod's npc folder
8.delete all tilesets that aren't edited from stage and all npcset's that arent edited from npc.
9.open all new npc and stage files, go to edit, click select all, press CTRL-plus on you're keyboard and copy the image you are 2x-ifying.
10.make sure draw opaque is on in edit (incase you're using pure white as a color, ms paint uses pure white as transparent).
11.press CTRL-V to paste the 2x version in. (you repaste it to make sure its the right size)
12.save image, and then smooth everything out in all of the images in you're mod, and maybe even add new details not in 1x version.
-------Back to the mod itself--------
13.now download noxid's TSC editor
14.look in boosters lab, and remember the filename of the map on slot number 13.
15.open the plus mods map slot 13's tsc (for example if map 13's filename is start, open start.tsc, if map 13's filename is flyingspaghettimonster, open flyingspaghettimonster.tsc)
16.make an event called #0200 at the start of the tsc file
17.make a <TRA event that goes to the start map with the start event.
------setting up mod------
18.go to the "mods.txt" file in the cave story+ data folder, add a line under the second last line, and paste
"07 R+ P13 /*insert the mod folders name here*/mod/".
(i'd advise making a copy of mods.txt before doing this, if you mess up it breaks the game)
19.paste the "mod.txt" from nemesis challenges folder into you're mods folder
20.open cave story+, go to challenges, and go to nemesis challenge.
21.go zomg it works or something