• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Is modding Cave Story+ actually illegal?

Feb 18, 2013 at 12:48 AM
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andwhyisit said:
No I mean that you can image edit as long as you scale the spritesheet/tileset/whatever yourself from the original CS.

Maybe if we create a library of free to use upscaled pbms then that would give us the ability to easily edit images without illegally distributing commercial content.

Who's up for it? I'd certainly give it a go.
Noxid suggested doing this originally with his 2x res hack, which would give everyone double res CS for free. But Nicalis said no.
 
Feb 18, 2013 at 1:23 AM
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Did I?

e: I think I proposed a project or something to Pixel of making a fan-made version of the game with high-res graphics and he said he couldn't give permission for something like that. But, I don't really see anything too wrong with this project. It's not like we're giving the 2x hack away with it.
 
Feb 18, 2013 at 2:10 AM
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Noxid said:
But, I don't really see anything too wrong with this project. It's not like we're giving the 2x hack away with it.
Indeed, in order to really use these community-made graphics, one would have to either use it in Cave Story+ which must be bought, or make their own 2x res hack.

Anyway, if we were to do such a thing, would either of you, Noxid or GIR, be willing to let any of your double resolution tilesets, sprite sheets, or backgrounds become public domain for this project?
 
Mar 5, 2013 at 1:49 AM
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This is off topic but, how would you even mod CS+? I've mod the normal one but do the same programs (Cave Editor) apply?
 
Mar 5, 2013 at 1:57 AM
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No, they don't. The maps will appear with the 16x16 tiles, so it looks really messed up and virtually impossible to edit. You'd have to make a double res editor yourself get it from someone who has it.
 
Mar 5, 2013 at 2:16 AM
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Text editing?.....
 
Mar 5, 2013 at 2:22 AM
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Text editing's fine.
 
Mar 5, 2013 at 2:58 AM
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(At this point, I know I'm getting annoying) So you'd basically have to dive into the resource/data folder of the game?
 
Mar 5, 2013 at 3:31 AM
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thomasco2013 said:
(At this point, I know I'm getting annoying) So you'd basically have to dive into the resource/data folder of the game?
To make a cave story+ mod, do these steps:

1.finish a substantial part of you're mod

2.download the editor boosters lab

3.open you're beta mod with booster lab, and go to file, then click export to stage.tbl.

4. meanwhile, make a new folder in the "data" folder of you're copy of cave story+ with a small name,

5.create a new folder inside that folder called "mod"

6.in the "mod" folder, paste the "stage.tbl" file created by boosters lab (put into the data folder of you're original mod by BL),

then create 2 folders in the mod folder, 1 called "stage" and one called "npc".

7.paste the new tilesets and all maps and files from you're original mod's stage folder into the + mods stage folder, and the original mod's npc folder into the + mod's npc folder

8.delete all tilesets that aren't edited from stage and all npcset's that arent edited from npc.

9.open all new npc and stage files, go to edit, click select all, press CTRL-plus on you're keyboard and copy the image you are 2x-ifying.

10.make sure draw opaque is on in edit (incase you're using pure white as a color, ms paint uses pure white as transparent).

11.press CTRL-V to paste the 2x version in. (you repaste it to make sure its the right size)

12.save image, and then smooth everything out in all of the images in you're mod, and maybe even add new details not in 1x version.

-------Back to the mod itself--------

13.now download noxid's TSC editor

14.look in boosters lab, and remember the filename of the map on slot number 13.

15.open the plus mods map slot 13's tsc (for example if map 13's filename is start, open start.tsc, if map 13's filename is flyingspaghettimonster, open flyingspaghettimonster.tsc)

16.make an event called #0200 at the start of the tsc file

17.make a <TRA event that goes to the start map with the start event.

------setting up mod------

18.go to the "mods.txt" file in the cave story+ data folder, add a line under the second last line, and paste

"07 R+ P13 /*insert the mod folders name here*/mod/".

(i'd advise making a copy of mods.txt before doing this, if you mess up it breaks the game)

19.paste the "mod.txt" from nemesis challenges folder into you're mods folder

20.open cave story+, go to challenges, and go to nemesis challenge.

21.go zomg it works or something
 
Mar 5, 2013 at 3:34 AM
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Basically the only useful part of that procedure was "open booster's lab" and "open you're copy of stage.tbl in you're Cave Story + folder"
 
Mar 5, 2013 at 3:57 AM
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liammillay said:
finish a substantial part of you're mod

[snip]

open you're beta mod with booster lab

[snip]

the "data" folder of you're copy of cave story+

[snip]

paste the new tilesets and all maps and files from you're original mod's stage folder

[snip]

press CTRL-plus on you're keyboard

[snip]

and then smooth everything out in all of the images in you're mod

[snip]

paste the "mod.txt" from nemesis challenges folder into you're mods folder
My eyes.. they bleed!
 
Mar 5, 2013 at 4:39 AM
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..what the fuck's wrong with "you're"?!
 
Mar 5, 2013 at 4:59 AM
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Well fuck it's fucking "you are" goddamn ass weed unnecessary profanity
 
Mar 5, 2013 at 5:18 AM
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liammillay said:
..what the fuck's wrong with "you're"?!
"Your" is a possessive pronoun for "you" which should be followed by a noun.
Examples : Your computer, your car, your CaveStory folder.
"You are (You're) is used to tell someone that he is something.
Examples : You are cool, you are very special.

That's all.
 
Mar 5, 2013 at 10:30 AM
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liammillay said:
..what the fuck's wrong with "you're"?!
It is a shorthand for "you are". The word you were looking for was "your". If you cannot replace "you're" with "you are" in a sentence without it sounding weird then you are using the wrong word.

"press CTRL-plus on you are keyboard" is not a phrase that makes the slightest bit of sense. Are you saying that I'm a keyboard?

http://www.elearnenglishlanguage.com/difficulties/youryoure.html
 
Mar 5, 2013 at 8:46 PM
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Thank you all? I think? You lost my after the you're thing......... Anyways, thanks, I now have a idea of what to do. (If my mod ever gets finished.)
 
Mar 16, 2013 at 2:17 AM
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Just upscale the pbms?
Well, looks like I have a busy schedule ahead of me. Already started on face pictures.
diph.php
 
Apr 14, 2013 at 10:58 AM
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diph.php

diph.php

I want to contribute to the free upscaled pbms project, can i make the 2x npccemet, npcguest, prtmimi(which i already started on), prtpens (i actually made a 2x pens once i'll put it up later), prtstore. and prtweed?
 
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