-Oh look it's Halloween 2 but slowed
and transposed down. Couldn't you have changed the melody a bit or something? It's not like this track was particularly great to begin with.
-I suppose some people don't like the 60FPS hack as much as I do.
-Wasting my time with a useless Life Capsule.
-Great now I'm being haunted by the ghost of weapon theft past.
-And the chest is closed again upon leaving and re-entering.
-Oh free wep. energy... it's not like you could actually let there be any enemies here of course, that would make this fun instead of
boring scary.
-For some reason the exp you get near the door made some smoke on the ground next to the eye-door, rather than where the wep. energy actually spawned.
-No wep. energy from the door? You fuck'n what?
-"Something isn't right" Yeah no shit the music is
slightly different... oh wait and the level design might be slightly different maybe.
-You know what happens when you <TUR/<CAT/<SAT all your text? I accidentally skip all of it.
-Maybe you could show dust on the ground when items turn to dust?
-Oh come on, you're telling me any of them actually saw me quietly march the shack, but they somehow ignored Balrog repeatedly smashing into the door? And wouldn't even recognise that he was there from his outline on the door?
-OK this music is pretty nice.
-Couldn't you just have cracks on the pots and then make them shootable?
-Alright so I guess it's more about using your shots wisely, because of how weak the bosses are but how easily they dodge you.
-This spike and the solid rabid mimiga are begging to be used for damage height-boosting.
-Oh great the roves aren't solid. That's fun, except it's not and I would have much preferred some kind of reward for thinking outside of the box, but apparently you don't believe in that kind of level design, and all you want is linearity. And you can just make the roof one tile higher if you think it'll interfere too much with the boss fight.
-There's no <MYB for Jack's fight OR King's fight?
-Come on King wouldn't look like that if he were to become enraged by the red flower.
-"Defeated Vengeance" Vengeance for what? Or, wait, vengeance is capitalised so it must be an entity created by... the souls of the four mimiga?
-
NO FUCKING SHIT.
-Use <RMU next time.
-You don't think you might want to make the enemies any darker as well? Not so dark that they don't stand out
at all, but as it is it appears as if they're glowing, which was fine with the mimiga, but these enemies aren't special are they? The wep. energy is significantly darker (to the point where it doesn't stand out and it's hardly as noticeable), so why not the enemies?
-Might wanna consider making all of these enemies significantly weaker like the bosses, because of the fucked Polar Star.
-OK the Grass-town-slow-down music is just boring.
-The lvl3 Polar Star sound effect isn't fun.
-So, the Fireball is defective, but you couldn't at least put it in one of the weapon slots? Without much effort you could've actually made it fire the non-lethal sparks you talked about.
-
Game questions your logic for collecting Life Capsules even though they've proved to be useless.
-Oh look, it's great fucking tiling to the rescue.
-"supported by columns of vines." They don't look like they're supporting the wall at all. You know that you could have easily bodged together some tiles to make it actually look like the vines are actually supporting the wall, right? And with quite a bit more effort you could've made it look more like vegetation, rather than dirt.
-That whole burning down the wall thing could've been done better.
-I forget shit all the time. What of it?
-OK fuck off please.
-We're back to the tiling issues again. Also stop trying to make Egg Corridor-like shapes--like the boxes for the eggs--with one kind of tile.
-"if I put it out of my mind" Eh?
-I like the way you've mixed up this familiar boss fight. But, are you going to use this music for every fight?
-Distraction? You're sure you don't want to have more distracting things in the boss fight? Sure the chest noise was distracting, but it was useful, implying that listening to distractions is the way to defeat them.
-Oh great it's another one of the same tunes again.
-
IS THIS A FUCKING TRICK QUESTION?
-For some reason that's how you get the Machine Gun (even though nothing really implies that, and it just seems like you're fighting not to lose your Polar Star, rather than it being a trade), but I prefer the nature of the Polar Star more.
-*Cursed blocks move automatically* Thank Christ.
-*Cursed blocks move back* Fuck you Christ you cunt.
-Oh great, more good tiling. You should really make some custom tiles to fix this.
-I just automatically shot like 10 of the Torokos in mid-air, but I kinda feel like I'm not supposed to, so... ESC+F2.
-There, I fucking made it. But now my weapons are in ruins. Also you missed the chance to have flying angel Torokos that turn into crows.
-You might want to make the crow
s drop 11 wep. energy instead of 9, just to make farming off it a little less tiring.
-Honestly, no.
-
ARE YOU TELLING ME I JUST SPENT ALL THAT TIME FARMING FOR NOTHING? GET FUCKED.
-Oh COME ON, why'd you have to give her so much health?!
-When Toroko throws a block at the wall the angry Toroko NPC gets stuck in the wall.
-There's a bit of a ridiculous difficulty spike here. =\
-Turns out the best tactic is just to stand right next to her and spam for dear life.
-"Defeated Acceptance." Shouldn't it be 'Defeated Guilt'?
-Oh, and that's the end. Yeah, OK that was pretty fun. The mod is a comfortable hour long, but I feel like some more payoff after defeating Toroko would've been nice. I guess this is supposed to be what Quote sees when he's knocked out by Balrog in the Sand Zone before waking up in the Labyrinth with all the other robots by your side.