Ikachan Remake

May 3, 2015 at 5:33 PM
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no, he means put a frame inside the game window so you can play ikachan while you play ikachan
 
May 3, 2015 at 5:34 PM
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Aar said:
This makes absolutely no sense
I assume you mean "make the game run at 100 FPS" and that also doesn't make sense to do, due to game speed and other such things
Ever heard of a refresh rate?
I should of said this.

Make Ikachan have more animation frames.

For instance, Instead of the 3 he usually uses. Why not double that to 6?

It's hard to explain.

p195731-0-udotsz0.png


The bottom half is what I'm trying to say.
 
May 3, 2015 at 5:40 PM
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QuoteHax said:
Heres some suggestions:

-Add twice the amount of frames to Ikachan (to look real but still pixelated.)

-Add some post game playability

-Make it open source (People love to mod it, just make sure they credit you)

-Lighting system (Game Maker studio supports shaders)

this are indeed the things I want to add
and really thanks for the twice amounts of frames tip, I haven't thinked about that!
and it will be open source.
QuoteHax said:
I should of said this.

Make Ikachan have more animation frames.

For instance, Instead of the 3 he usually uses. Why not double that to 6?

It's hard to explain.

p195731-0-udotsz0.png


The bottom half is what I'm trying to say.

I see what you are trying to say
are these original? I haven't see this ones in the game's files
 
May 3, 2015 at 5:41 PM
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iannoah440 said:
this are indeed the things I want to add
and really thanks for the twice amounts of frames tip, I haven't thinked about that!
and it will be open source.


I see what you are trying to say
are these original? I haven't see this ones in the game's files
The top half is the original

The bottom half is the original and 3 edited frames.
 
May 3, 2015 at 5:45 PM
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QuoteHax said:
The top half is the original

The bottom half is the original and 3 edited frames.
Do you know who made those?
If I want to use them (I really want to) I have to give that person credit.
 
May 3, 2015 at 8:06 PM
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May 3, 2015 at 8:19 PM
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Yeah you're right. It sounded nice to my ears
Bu I have to find a real way to make the sound better, or just leave the original
Because the project is basicly aiming to use all the original resources but remade in Game Maker Studio with some improvements.
 
May 4, 2015 at 12:23 AM
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Though seriously guys, don't copy stuff like map layouts, translations, or tiles from the 3DS release. You will get in trouble if you do. There's nothing wrong with remaking such things yourself.
 
May 4, 2015 at 9:08 AM
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Yes, we can get in trouble indeed
We keep it original. Thanks for telling me.
 
May 4, 2015 at 1:34 PM
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I like to help, but i don't have Game Maker Studio. Is there is other things i can help?
 
May 5, 2015 at 5:07 AM
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This is yes. This is all the yes. It is enveloped in yes. I need more yes to add to this yes blob that is perfectly yes. In other words, when can I expect to see a demo? I would like to know, because I don't want to go any more insane. I can't wait for this.
 
May 5, 2015 at 3:22 PM
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QuoteHax said:
To be honest I wish this was Game Maker 8.1 , I could help that way.

you can download gamemaker studio for free.
Bionicobot said:
This is yes. This is all the yes. It is enveloped in yes. I need more yes to add to this yes blob that is perfectly yes. In other words, when can I expect to see a demo? I would like to know, because I don't want to go any more insane. I can't wait for this.

a demo will soon be up when I finished the main movement for Ikachan.
in the demo you can only collect fish, break those yellow blocks, and swim!
the NPC's will be for later
Guys is there somebody who can help making Ikachan swim like in the original version?
I really need some help over here, and I want to finish this project really bad, but I am stuck :(
 
May 5, 2015 at 7:35 PM
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Ice blocks or something? Considering that game maker moves on a grid or something, I don't know how this could work for moving without clever workarounds or hacks.
 
May 5, 2015 at 11:04 PM
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No, those blocks you can break with your head.
 
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