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How would you make the player be a different, larger creature?

Dec 20, 2009 at 5:54 PM
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I was going to make a mod where you play as a larger thing than quote. (E.g. Balrog, Ballos, although i dont see why) i have thought of ways to do this, but when i test it, it bugs up. anyone want to help?
 
Dec 20, 2009 at 6:23 PM
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I'm pretty sure this would require assembly hacking, since the game is coded to read mychar.pbm files as quote-sized sprites. It's nothing you could accomplish in a regular editor.
 
Dec 20, 2009 at 6:59 PM
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@immortalshippo

I heard people trying to solve this, but I don`t know about a solution. Next time I suggest you post modding discussion somewhere here
http://www.cavestory.org/forums/forums/29/
and similar places, because this section is for presenting mods only.
 
Dec 20, 2009 at 8:07 PM
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@immortalshippo: *Facepalm*

Yeah, you kinda posted in the wrong section...
Anyway, this was dicussed before here.
Basically you're going to have to rewrite a very large amount of the code if you're going to have a character that's larger than 16x16, because beside just getting the game to render a, say, 32x32 sprite, you still need to make the game realize it's a 32x32 object now, instead of a 16x16.
There's just not a way around the massive amount of work required to do this....
 
Dec 21, 2009 at 2:17 PM
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Re: @immortalshippo: *Facepalm*

VoidMage_Lowell said:
Basically you're going to have to rewrite a very large amount of the code if you're going to have a character that's larger than 16x16, because beside just getting the game to render a, say, 32x32 sprite, you still need to make the game realize it's a 32x32 object now, instead of a 16x16.
That is what the hit box data is for is it not? SP may know where the framerect and hit box data for the mychar sprites are located.
 
Dec 21, 2009 at 2:30 PM
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Well, changing the character's hitbox and rect is trivial. The problem is that you're now twice as big, so you cannot manouever as well, can't fit into small spaces, etc. It would make map design more difficult. And there are probably other consequences I'm not remembering right now. It's the whole "chain reaction" thing.
 
May 20, 2010 at 1:21 AM
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Bump!
Bump!
Bump!
Bump!
Bump!
Bump!
Bump!
Bump!
Bump!
Bump!
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Bump!
Bump!
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Bump!
 
May 20, 2010 at 8:39 AM
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Bump for what?
Your nonexistent ability to read?
 
May 20, 2010 at 4:51 PM
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Schokobecher said:
Bump for what?
Your nonexistent ability to read?

Well, in Soviet Russia, my-
...
Whatever.
 
May 21, 2010 at 8:40 AM
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Is it possible to make it that your character has a bigger sprite? No hitboxes or anything, just the sprite.
 
May 21, 2010 at 12:25 PM
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Uh, yes.
Player frames, just like any other frames. Haven't got down where they are but they probably aren't too hard to find. But, of course, having a sprite that doesn't match its hitbox isn't exactly a good idea.
 
May 21, 2010 at 2:26 PM
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Unless you mod it to where it makes sense.
I.E. Playing as a hollow fuzzcore, things SHOULD only hit you in the core, right?
Still would be hard, though.
 
May 21, 2010 at 5:20 PM
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Yes it would be strange. I haven't seen a mod that's done this either.
 
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