Those who tried to download this mod and found it impossible, it's now possible to download the mod again thanks to another modder.
Some hacker hacked my accounts at MediaFire and 4shared and deleted everything there, and almost all video games on my computer was deleted, so I was unable to reupload it all, until a few days ago.
Also, chances are that I won't be continuing on
any of my mods, at least not until I've gotten over the death of my cat Simba (she died on 3 March this year, because of a drunk driver).
No! Bad!
Stop saying your a failure. When you say that you end up failing anyways. And that's not cheesy bullshit, is a psychological fact. Self fulfilling prophecy. Set high standards for your quality, not your workload.
I was depressed that day, some imbecile (somehow) got hold of my e-mail address and sent me hundreds of e-mails saying the same thing (that I'm stupid, a loser, and other insulting stuff) and saying that my mods don't exist.
I'll admit you haven't Mastered this but it is hard to get a grip on. But you seem to be doing the same thing over and over again. Coming in with an idea for a story that you want to make into a mod. It's always somewhat interesting but you can't quite tell that story and it frustrates you and you quit. Next time try something like this.
To start don't start with the Story. Make that second. Instead, come up with your gameplay. Why playing your game will be different from playing another. Will it be puzzle based? In linear levels? Will you explore a large world? With no story or context at all what is the mood supposed to be like?
So you know how the game should be, next find out what that gameplay conveys. What story do those mechanics tell? Is it one of growth? You can make a story about a person becoming a hero, or overcoming ones dark side. Is the game about platforming with lots of jumping? You could write about someone on the run going through streets and roof tops, or a person trying to climb a tower of the gods.
I'll try that,
if there is a next time.
The definition of insanity is doing the same thing twice and expecting different results. So don't.
It could also be a relatively permanent disorder of the mind, which I (possibly) have - it's kinda evident when I was still new here.
(Pastry as an enemy. Seriously.)
No, I didn't mean it in a way of I got bored or rage-quit, I found the mod quite interesting, I just prefer to play give some feedback and not spoil the whole mod for myself when I could be playing a more improved versions later. Besides don't be so hard on yourself I have enjoyed what I have played of your other mods, and you only get better over time.
Or worse, if one doesn't do any modding for a long time.
One last piece of feedback I would give is make something really interesting early on so that people will get drawn in, a problem I see quite often is quite bland intros with nothing interesting meaning if I die I don't want to play on because there is nothing I have seen that would keep me interested. A good example of drawing the player in early is in Cave Story how Balrog and Misery capture Toroko early on this is interesting and makes the person want to play on.
Just keep working on this and it will be awesome and do what Matt said. Good luck!
Thanks.
Regarding this mod's intro, it was actually deliberately bland, at least for the first release.
I'll probably be using a not-so-secret room for a better intro, if I ever return to full modding (and not just spriting, like I'm doing at the moment).
Happy belated birthday Shane!
A
very belated thanks!
I play all of your stuff and I must say not only is it good but it keeps everything fresh. It's just nice to see that cave story modding still gets new contributions. :^)
And will continue getting more, by the looks of things.
I apologize for bumping this thread, but I have (hopefully) a good reason.
Hope of Shané: Frost version β has been released. A few days early (it was intended to be released on 1 June 2013), but it has been released nonetheless.
Yes, I broke my left arm falling off a ladder on 17 May, and yes, I still continued to mod (with the help of someone from my fora).
Hope of Shané: Frost Version β download link, for those who don't want to go to the first post in this thread just to find it:
Code:
http://www.mediafire.com/?867x8ud7hnawmev
Copy one of those links into your browser's address bar. It's the only way I can post links without IP Bored mangling them beyond existence thus resulting in the links leading to that which does not exist...
"ANNOUNCEMENT":
You probably know that, once I'm 100% finished with
Frost, that I will begin work on the
Ember,
Spark and
Toxin versions. If you didn't, well, now you know anyway.
Either way, when I'm done with that, I will make a sequel named
Canon. The reason for this is, in fact, quite simple:
Frost,
Ember,
Spark and
Toxin are all canon.
Hope of Shané: Canon will be darker and edgier than its prequels, and will require Shané's four personalities to merge. Something like that.
Obviously when I have time, and having to mod with only my right hand is hard.
Because of some mysterious glitch that
ALWAYS occurs if I edit the credits script (except for version α of
Frost), the credits have been removed from the mod entirely. Let's just say that "Credit.tsc" will be gathering up dust.
Oh, and the weird dialogue in the mod? It needs to be replaced, and while a lot of characters have dialogue I wrote for them, those in the second Hotel of Kimlasca Town are not mine. Taylor, an admin at my forums, made those characters, and she gave them default dialogue if nobody were to give them any.
If you'd like to help out with dialogue:
Code:
http://shanescavestory.createaforum.com/hope-of-shane-frostember/dialogue-help/
That link goes to a thread at the Dragon Riders Planning Forums where the characters with boring dialogue are.
(If asking something like this isn't allowed, I apologize.)