Guxt Released!!!

Mar 6, 2007 at 2:40 AM
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THAT'S RIGHT!! Pixel's new shooting game is out (at least the beta) i've already played it, and all i can say is that i can see a long future for this one.

Pixel gave a monochromatic touch that makes this game feel like an old-school one that reminds me of games like Star Soldier for the Gameboy (or even Arkanoid xD)

Anyways enough talking. PLAY IT NOW!

Guxt!

PS: Can you imagine playing this thing in a NDS port?! :D
 
Mar 6, 2007 at 6:24 AM
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I already played it its great liked it kinda much.
 
Mar 6, 2007 at 4:28 PM
Been here way too long...
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my my. Certainly was worth the wait. I've only played for about 2 minutes, but it was very fun.
 
Mar 6, 2007 at 4:41 PM
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I'm waiting til it's completely done to play it =X
 
Mar 6, 2007 at 6:29 PM
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So Pixel is still developing games,That's good,Im downloading this,I'm sure its gonna be great :D
 
Mar 7, 2007 at 12:04 AM
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Too bad I suck at it. I keep running my ship into the enemy fighters. : ( Seems like it is off to a good start at least. I'm looking forward to playing the finished product.

-SkyeWelse
 
Mar 7, 2007 at 7:17 AM
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Goddarn this game needs faster rapid fire (Either that or those ships just home in on me!!!)
 
Mar 8, 2007 at 12:01 PM
Starbound sucked sadly
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i normally like these games but it doesnt seem to have a good edge especially
like cave story....
if it gets as good as raiden then maybe... :D
 
Mar 26, 2007 at 9:41 AM
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I've played it was fun reminded me of 1942 and heli-something on the Nintendo/Famicom.
 
Apr 5, 2007 at 12:05 AM
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Compared to the SHMUPs I've been playing lately, Guxt at first seemed far too simple, with an outdated scoring mechanic and old-school design. However, as I got farther into the game, and It started to get quite intense, I really fell in love with it. The scoring is actually BRILLIANT, rewarding you for using your special weapons cleverly (for instance in level 2 you can kill enemies with the angle shot before they reach the top and detach from the meteors for extra points.)

I think the game's biggest problem is that it starts out so slow. I mean, the first level is absolutely dull, with a bunch of small fries and no real challenges. So far, my favorite is level 3 (the enemy spaceship/fortress level is always the best.) The music in level 3 is really catchy and gets you in just the right mood for some enemy busting, plus the bullet showers finally start to become a little more intense.

The only other real problem I see with the game is that dying makes it really hard to get back up to speed (a problem with all shmups that rely heavily on powerups), often ending in multiple deaths after the first, eventually causing a game over.

Goddarn this game needs faster rapid fire (Either that or those ships just home in on me!!!)
Yeah, at first you are going to be pounding on the fire button. But as soon as you get your first powerup, you can hold it for rapid fire (though there are some times when it will benefit you to tap, like when using twin (which allows you to shoot as long as there are less than two sets of bullets on screen.)) Wow, double paranthesis..

PS- Anyone noticde the Ika-chan cameo in Level 1 if you grap both powerups?
 
Apr 5, 2007 at 2:41 AM
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Yep, I got that. I think it would happen any time you got the 'two powerups', one after another.
 
Apr 5, 2007 at 5:18 AM
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Actually, It only works in the first level : (
But, you can still grab both for a few extra points if you are fast enough..
 
Apr 6, 2007 at 8:24 AM
Starbound sucked sadly
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whens the last update to guxt?
(and sp why does it say been here too long under my name)..
 
Apr 6, 2007 at 9:08 AM
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xristosx said:
whens the last update to guxt?
(and sp why does it say been here too long under my name)..

Because you made so much posts ;)
 
Apr 10, 2007 at 4:45 AM
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Well, I finally beat itwith a score of 15200 ish points.
 
Apr 11, 2007 at 6:21 PM
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The link is bad now..
Could someone that can read Japanese point me to the latest one? ;)
 
Apr 14, 2007 at 6:56 PM
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Apr 16, 2007 at 10:31 PM
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So I guess there's no Mac version yet?
 
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