Jan 21, 2015 at 11:44 AM
Join Date: Dec 26, 2014
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Posts: 1615
Age: 125
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I've played Kero Blaster, twice trough the normal game and twice trough new game+.
I just recently watched the trailer for Gero Blaster, and I think it looked much better.
It also looked a lot more like Cave Story than Gero Blaster, Kero Blaster seems more like Cave Story Beta. (Money in exchange for weapons, more light heated and goofy, etc.)
It looks like the way you would get extra life is... Saving stuff? That's like picking up a life capsule, in Kero Blaster you buy them which is much less fun. I like to be rewarded for exploring and completing things. Sure you get weapons for beating bosses but the way you get to the bosses is pretty linear and I've never gotten lost in Kero Blaster... Ever.
In Cave Story you often get lost when you're not exploring enough (Especially in the Sand Zone, Jesus Jenka your puppies hide in wired places) but it's never too hard or too punishing because at the end of the day there's a reward or something at stake. In Kero Blaster it feels like nothing is really that wrong and everyone is always fine, even once the Negatvous lene-whatever invade it still feels like nothing is seriously wrong because the way people react isn't as great and there aren't enough people in the story for me to care!
What I'm saying is Gero Blaster looked really cool and I would've much preferred that over the game that was released. The fact you're a frog is probably related to the fact you seem to get kisses from the people you save. (Person A kisses frog B, frog B turns into prince story by the looks of it)
I don't know why Pixel would scrap such an awesome idea for a game. And I'm not saying I don't love Kero Blaster and it's (short and pointless) story, but it felt like it was going somewhere really interesting and then... *BOOM!* The End.
Also Kero Blaster doesn't have much intractability. In Cave Story you look at something and more often than not Pixel programmed in a description like "...Flowers?" for the red flowers at Arthur's House. In Kero Blaster you walk up to something really interesting looking and you think you've found a secret but it doesn't do anything because it's just a pretty decoration... I also thought Kero Blaster had multiple endings, but because that doesn't I guess that means there's room for a sequel (Unlikely though)
Thanks for listening to me ramble
Here's a link to the trailer I was talking about
I just recently watched the trailer for Gero Blaster, and I think it looked much better.
It also looked a lot more like Cave Story than Gero Blaster, Kero Blaster seems more like Cave Story Beta. (Money in exchange for weapons, more light heated and goofy, etc.)
It looks like the way you would get extra life is... Saving stuff? That's like picking up a life capsule, in Kero Blaster you buy them which is much less fun. I like to be rewarded for exploring and completing things. Sure you get weapons for beating bosses but the way you get to the bosses is pretty linear and I've never gotten lost in Kero Blaster... Ever.
In Cave Story you often get lost when you're not exploring enough (Especially in the Sand Zone, Jesus Jenka your puppies hide in wired places) but it's never too hard or too punishing because at the end of the day there's a reward or something at stake. In Kero Blaster it feels like nothing is really that wrong and everyone is always fine, even once the Negatvous lene-whatever invade it still feels like nothing is seriously wrong because the way people react isn't as great and there aren't enough people in the story for me to care!
What I'm saying is Gero Blaster looked really cool and I would've much preferred that over the game that was released. The fact you're a frog is probably related to the fact you seem to get kisses from the people you save. (Person A kisses frog B, frog B turns into prince story by the looks of it)
I don't know why Pixel would scrap such an awesome idea for a game. And I'm not saying I don't love Kero Blaster and it's (short and pointless) story, but it felt like it was going somewhere really interesting and then... *BOOM!* The End.
Also Kero Blaster doesn't have much intractability. In Cave Story you look at something and more often than not Pixel programmed in a description like "...Flowers?" for the red flowers at Arthur's House. In Kero Blaster you walk up to something really interesting looking and you think you've found a secret but it doesn't do anything because it's just a pretty decoration... I also thought Kero Blaster had multiple endings, but because that doesn't I guess that means there's room for a sequel (Unlikely though)
Thanks for listening to me ramble
Here's a link to the trailer I was talking about