Jul 15, 2008 at 8:08 AM
Join Date: Jun 18, 2006
Location: Montreal, Canada
Posts: 581
Age: 40
While strolling through the title screen code, I stumbled on a function that seemed, for all intent and purpose, to calculate and display the FPS. I have no recollection of seeing this in Cave Story, so I'm left to wonder if it wasn't just some debug option that got left out of the final release.
0049e464 <- When this is set to a non-zero value, the game will display an FPS counter.
To turn it on, do this...
In other words, go change the byte at 0001237B (it should be a 74) into a 75.
Anyone knows if there's a way to view this thing normally?
0049e464 <- When this is set to a non-zero value, the game will display an FPS counter.
To turn it on, do this...
Code:
Offset: 0041237B Hex: [74] [1D] je 0041239A ; This line...
Offset: 0041237B Hex: [75] [1D] jne 0041239A ; ...change it into this.
In other words, go change the byte at 0001237B (it should be a 74) into a 75.
Anyone knows if there's a way to view this thing normally?