• Sorry guys, I fucked up in the stupidest way possible. Any avatars, attachments or media uploaded in the past month may be broken. The bulk of those are attachments.

    Affected posts are by Brite / Dr. Minty Fresh / HeCooksPattiesAndSellsThe / Catalystl / ilikebreadtoomuch / Draco / minecraftstorymodefan / Extra Life / darkruler9229

    Affected posts are in threads Quick Modding/Hacking Answers Thread / CS ~ Encore / game opens in 1080, occupies only the top left corner / Friday Night Funkin' / Bluebot Requisition - DEMO / Show us your desktop / Cave Story Season 2 / gacha cave story pics / Cave Story with XBRZ filter / Project Ampersand


Fluids in Cave Story

Sep 10, 2012 at 2:13 AM
Not anymore
"Run, rabbit run. Dig that hole, forget the sun."
Join Date: Jan 28, 2010
Location: Internet
Posts: 1369
Age: 31
I was thinking that we could implement fluids in Cave Story. First I will start off with a hacked weapon that fires bubbles, which in turn explode into water droplets when the bubbles hit a wall.

Any ideas on how to get realistic fluid dynamics into Cave Story? Right now the only real fluids we have are static tiles of water.
Sep 10, 2012 at 2:33 AM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3054
I would either implement it as a cellular automata or use me/nox's particle thingy. Second would be more realistic but more calculation-intensive.