Fluids in Cave Story

Sep 10, 2012 at 2:13 AM
Not anymore
"Run, rabbit run. Dig that hole, forget the sun."
Join Date: Jan 28, 2010
Location: Internet
Posts: 1369
Age: 34
Pronouns: he/him
I was thinking that we could implement fluids in Cave Story. First I will start off with a hacked weapon that fires bubbles, which in turn explode into water droplets when the bubbles hit a wall.

Any ideas on how to get realistic fluid dynamics into Cave Story? Right now the only real fluids we have are static tiles of water.
 
Sep 10, 2012 at 2:33 AM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3052
I would either implement it as a cellular automata or use me/nox's particle thingy. Second would be more realistic but more calculation-intensive.
 
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