jcys810 said:Flags are like switches. Like, if you set a certain flag, you can make something happen such as making something disappear or appear.
Its hard to explain.
#0100
<FLJ1000:0200
#0200
Uh, is this supposed to be instantaneous, or does the room have to reload for the visible/invisible thing to take effect? Because I've tried and it doesn't seem to be doing anything. Set FlagID to 103, then checked "invisible if FlagID is set" and put "<FL+0103" in an otherwise working block of script. Didn't do a thing.Metalogz said:SCENERIO 1:
If you got a sprite on the map that has the Flag ID of 1000 and you check the box that says "invisible if Flag ID is set" or "visible if Flag ID is set" then it will appear / disappear when it is set when you use the command <FL+1000.
If you <FL-1000, the sprite will do the opposite.