Jan 30, 2008 at 12:58 PM
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
You will find that throughout the whole Original Cave Story game, the only place where the <CMP command is used is in Sand Zone, when you fight Omega.
Well, I have just discovered that in this part of the Sand Zone script:
210,10 and 210,11 are the coordinates where the tiles block the small 2-tile high opening that you use to enter the sand pit to fight Omega.
When the Omega fight begins, these tiles (the 2 original unchanged tiles are unknown tile types as stated in the tileset editor in Sue's Workshop) are <SMP'ed and they become a different solid tile.
I have a feeling that SMP is the abbreviation for Show MaP tile or something. It changed unknown tiles into another tile, if I'm not wrong. Screenshot coming up.
Well, I have just discovered that in this part of the Sand Zone script:
Code:
#0202
<KEY<MYD0002<DNP0200<FMU<FON0201:0016<WAI0100
<MS3I see Balrog failed in
his duty...<CMU0000<NOD<CLO
<CNP0206:0067:0000<WAI0010<WAI0090
<ANP0206:0013:0000
<MS3<FAC0015Hmmmm...<NOD<CLRYou look like quite a
fighter.<NOD<CLRBut at this juncture,
you're proving yourself
rather a nuisance.<NOD<CLR<FAC0016Shall we settle this?<NOD<CLO<FAC0000
<QUA0050<WAI0020
<MS3
?!<WAI0050<NOD<CLR<FAC0015No, there's no need
for me to get involved.<NOD<CLO<ANP0206:0020:0000
<BOA0020<CMU0007<BSL0000
[SIZE=5][B]<SMP0210:0010<SMP0210:0011[/B][/SIZE]<END
210,10 and 210,11 are the coordinates where the tiles block the small 2-tile high opening that you use to enter the sand pit to fight Omega.
When the Omega fight begins, these tiles (the 2 original unchanged tiles are unknown tile types as stated in the tileset editor in Sue's Workshop) are <SMP'ed and they become a different solid tile.
I have a feeling that SMP is the abbreviation for Show MaP tile or something. It changed unknown tiles into another tile, if I'm not wrong. Screenshot coming up.