Jan 6, 2009 at 12:15 AM
Join Date: Jun 1, 2007
Location: In Space
Posts: 191
Hello, all. I've been gone for a while, but I finally ran across a solution to something that has been plaguing me for over a year now, seems like. I figure I'd share it with the community while I can.
I apologize if this has been discovered before. For all I know someone else may have discovered it in my absence. If so, kudos to you for beating me to it. ;P
I've mentioned before that I've had trouble with getting certain .ORG files to play in Cave Story without crashing. I had somehow formulated this idea that the filesize had something to do with it. Turns out I was completely wrong.
All potential composers for Cave Story mods, take note.
As pointed out so kindly here by Cheezer (coincidentally about the same time I discovered it as well), Cave Story automatically maps the first five drum tracks to specific instruments. These are:
1. Kick01
2. Snare01
3. HiClose01
4. HiOpen01
5. Tom01
These are currently hard-coded and changing them is unknown (see Cheezer's thread for more discussion on the topic). When making an .ORG for Cave Story, be sure to map your drum tracks accordingly.
But what about drum tracks six through eight? That, my friends, I have discovered to be the source of the infamous crash. The only common denominator among all the broken .ORGs of mine turned out to be these few additional drum tracks. After removing them, they worked just fine.
To put it simply, if you try and put anything at all in the final three drum tracks and import it to CS, it will crash when trying to play the song. That's the issue, and that's the solution.
Hope this helps, all. I'm ecstatic I was able to figure this out after so long!
Also, on a semi-on-topic question, I heard someone mention Orgmaker 2 somewhere. Is it still around and has somebody updated it any? I haven't been around at all to maintain my English "translated" version so I'm wondering if anyone's touched it since. I'd like to at least update the documentation with this info (and maybe fix a few size-related bugs so there won't be trouble closing the instrument screen any more). What I said earlier about the .ORGs filesize was completely wrong and the old doc still reflects such. Silly me. ;P
And if anyone's curious about the state of Schism, that's why I'm here. I've picked up work on it again. ;P
I apologize if this has been discovered before. For all I know someone else may have discovered it in my absence. If so, kudos to you for beating me to it. ;P
I've mentioned before that I've had trouble with getting certain .ORG files to play in Cave Story without crashing. I had somehow formulated this idea that the filesize had something to do with it. Turns out I was completely wrong.
All potential composers for Cave Story mods, take note.
As pointed out so kindly here by Cheezer (coincidentally about the same time I discovered it as well), Cave Story automatically maps the first five drum tracks to specific instruments. These are:
1. Kick01
2. Snare01
3. HiClose01
4. HiOpen01
5. Tom01
These are currently hard-coded and changing them is unknown (see Cheezer's thread for more discussion on the topic). When making an .ORG for Cave Story, be sure to map your drum tracks accordingly.
But what about drum tracks six through eight? That, my friends, I have discovered to be the source of the infamous crash. The only common denominator among all the broken .ORGs of mine turned out to be these few additional drum tracks. After removing them, they worked just fine.
To put it simply, if you try and put anything at all in the final three drum tracks and import it to CS, it will crash when trying to play the song. That's the issue, and that's the solution.
Hope this helps, all. I'm ecstatic I was able to figure this out after so long!
Also, on a semi-on-topic question, I heard someone mention Orgmaker 2 somewhere. Is it still around and has somebody updated it any? I haven't been around at all to maintain my English "translated" version so I'm wondering if anyone's touched it since. I'd like to at least update the documentation with this info (and maybe fix a few size-related bugs so there won't be trouble closing the instrument screen any more). What I said earlier about the .ORGs filesize was completely wrong and the old doc still reflects such. Silly me. ;P
And if anyone's curious about the state of Schism, that's why I'm here. I've picked up work on it again. ;P