HaydenStudios Wrote: "
The altered dialog for when Jenka retrieves Curly is better, but it might also make sense to have her face picture appear."
I considered it... but since Curly has her eyes closed and we haven't been properly introduced to Jenka yet, I decided to leave it that way.
HaydenStudios Wrote: "
Jenka calling Curly a niosy robot nistead of child also makes more sense, since she was able to recognize Quote as one too."
Yes, I didn't want her lying to Curly if not by omission (notice that she says "a noisy one" not "a noisy robot")
HaydenStudios Wrote: "
Although, I don't know why you removed the "-Anonymous" from the end of the letter. I think it should have stayed there."
I didn't see the point to it... I mean, who actually writes a letter like that and signs him/herself "anonymous"? It seems more plausible that the person writing just didn't care to add his/her name.
Notice also that I changed it so that the letter says he/she
should be off the floating hell hole... so it could still be someone we've met in Cave Story *coughgunsmithhermitcough*
HaydenStudios Wrote: "
"his is a good place to
hide things!" Perhaps an acceptable addition."
Perhaps?
HaydenStudios Wrote: "
I like the changes you made to the dialog with the unconscious Quote. I might embelish a smidge on your embelishment in my continuation though, "
Haha, cool, I look forward to it!
HaydenStudios Wrote: "
"Explosives should work.
But I'm fresh out of those." Thank you. The repeating word always bothered me XD. I'm glad that you moved the item aquisition to BEFORE the got item jingle, so that the sound effect plays before hand. That glitch always bugged me."
Those are some of the later changes I made as I hadn't even noticed until several playtests... but yeah, it's good to have those fixed.
HaydenStudios Wrote: "
The Dialog with the father before he dies is improved slightly as well. The extra range of face pictures really surprised me. Pretty nice to have a variety since now the whole game revolves around her. Mind if I use them in my continuation?"
Glad you liked those! And sure, go right ahead ^_^
HaydenStudios Wrote: "
However, I do think that you over use the smiling and mouth closed face picture. Really, it's hard to get her not to use the smiling and mouth open picture when she's having a normal conversation. I think it should mainly be used when she has an extra element of calmness in the situation, but is still happy."
The "wide open mouth smile" is the face that immediately comes to mind when I think Curly Brace, so that's why it's fairly prominent here. I like to imagine her as a generally hyper and cheery gal.
HaydenStudios Wrote: "
your "Surprised D:" face picture is pretty good, but I just feel like it's missing something. I don't know what, but just something that makes it look less believable. Maybe it's in the eyes, even though they're already improved. Anyway, nice job with those. But I feel, at times, that you over use it as well, in which cases the regular mouth open would fit better in my opinion."
The regular mouth open I consider to be her pensive look, not really showing startled surprise.
HaydenStudios Wrote: "
The same thing applies to your sad face with eyes open in which cases I thought the eyes closed picture was more fitting."
I wanted to have two gradations of sadness... plus, there are situations (like when she realizes she has no choice but fight the enraged father) where closing her eyes would be kind of crazy (it'd leave her open to a sudden attack).
HaydenStudios Wrote: "
Moving on. I see you don't have the door anymore for the epilogue room, but you can still press the down arrow key where it used to be, and get to that room."
Yup, it's now an easter egg.
HaydenStudios Wrote: "
And I couldn't help but notice that you changed that room's design. Oh, but there's some problem with the door the exit of Curly's house not opening. Both in cutscenes, and when you exit the room through that door."
You mean you are able to get out but the door sprite doesn't disappear?
Mh... is that something I caused? Or was that glitch already present and I missed it?
Did it happen in just one year or several? (as you know, Curly's home is actually a separate room for each year)
HaydenStudios Wrote: "
Also, I see you fixed the jerky camera glitch by adding the <FOM0016 command. That was a rather n00bish mistake that Kaeso never fixed, despite everyone notifying him/her on the original development thread. But I think you might have missed it at certain points earlier on."
If you don't mind making a list, I won't mind fixing that
HaydenStudios Wrote: "
In the tunnel to the Mimiga village, the life capsule in the bottom right corner of the area with the first three basils is gone! D: I know you placed it elsewhere instead of deleted it, but it now makes those first three basils have less of a point. I woudn't be too bad to have a life capsue both in your new location on that map, AND where it was previously, since this mod is a harder one."
That was one of the first changes I made. The old placement was EVIL.
I realize that this leaves the harder passage where it originally was pointless... but I'm okay with that. If some players want to make their lives more difficult by going down there, they're free to do so, otherwise they can just ignore it.
HaydenStudios Wrote: "
The sprite for Atrhur is quite improved, but I beg to differ with the face picture."
Well, I like it
In fact, it's the sprite I'm still not completely happy with (he seems a tad too grouchy).
At any rate, I don't really take credit for the face pics, I just mixed up some that were posted early on in the original mod's thread (the eyes of one, the mouth of another...).
HaydenStudios Wrote: "
I generally like your changes! Oh, I almost forgot, those pipes in the ancient cave saved me a lot of stress."
Thanks, and you're welcome ^_^