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CS on SNES

Dec 6, 2012 at 1:10 AM
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Feel naught. Code more.
Do you understand the hardware languages necessary to make this?
 
Dec 6, 2012 at 4:49 AM
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Im not an expert at the snes, at all, but I have somewhat of a grasp of how much the snes's hardware can take.
I have done some coding with snes (no not just lunar magic) nothing beyond roms but still, Im pretty sure that the snes can handle cave story (with great modification of course). Im sure your gonna say "Why dont you code it?!" and I'll say "I dont feel like it" then you'll say "Its cause you cant!". Lets just skip that and say that I was just saying its possible.
 
Dec 6, 2012 at 8:20 AM
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Anything is possible if you believe in your SNES. Just like Pollyanna.
 
Dec 6, 2012 at 2:08 PM
CARLSOOOOOON AAAAND PEEEEETERSSSSSS!
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p158532-0-notamused.jpg

....Your mocking me, aren't you, Carrotlord?
 
Dec 6, 2012 at 2:27 PM
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It's definitely possible, but you'd have to change a bunch of stuff so the SNES could handle it. Hell, you could even port it to atari. Not saying you'd have much more than a square for a player player and a blocky version of first cave with no text, doors, or enemies whatsover, though.
 
Dec 6, 2012 at 3:48 PM
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I'm not mocking anyone except maybe Jenka from Cave Story.

Also, your image looks like it's sporked.
 
Dec 14, 2012 at 2:00 AM
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Ultimate Nerd-meister said:
p158532-0-notamused.jpg

....Your mocking me, aren't you, Carrotlord?

Dunc2403 said:
For the love of God it's "you're"

Get it right
BUT IS IT?

Your mocking me. In truth, he is saying he IS your mocking.

Ultimate Nerd-meister has spent months with the Na'vi, learning their language and ways. Someone like you could NEVER understand the complexities of communication. And magic trees. And why non-mammals have breasts. Or why, for that matter, they cover them up.
 
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