Apr 14, 2006 at 1:21 AM
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"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Apr 14, 2006
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Posts: 112
I've been looking for a good place to ask this, and this forum seems to be the best fit so far for editor information. Let me know if there's a better place I should be looking for help, and I will gladly move my inqueries there.
I have two problems currently with creating boss battles (possible spoilers if you haven't finished the game):
1) With Monster Sue and Monster Misery from the Undead Core battle, if I try to use either of them as bosses, they die after only half the health bar goes down, and they fall off the screen. Being unable to damage them any further, the boss battle never actually ends and so never triggers the concluding script (unlocking the door). Does anyone know a way to fix or get around this, or are they just cases that can't ever be used as their own boss?
2) Multiple enemy boss battles are eluding me big time. I took at look at the Egg Observation Room from later in the game where you fight the Sisters. Not only did the use of <BSL0000, <BOA0020, and <BSL1000 seem nonstandard and confusing to me, but replicating the entities and the code in a different map caused no enemies to show up, not even the Sisters. Other methods I tried to use two enemies as a single boss failed to work either, as one enemy would register all of the hits on the health bar and the other was just an extra annoyance. If anyone has any ideas how to implement something like this, I'd appreciate it.
I have two problems currently with creating boss battles (possible spoilers if you haven't finished the game):
1) With Monster Sue and Monster Misery from the Undead Core battle, if I try to use either of them as bosses, they die after only half the health bar goes down, and they fall off the screen. Being unable to damage them any further, the boss battle never actually ends and so never triggers the concluding script (unlocking the door). Does anyone know a way to fix or get around this, or are they just cases that can't ever be used as their own boss?
2) Multiple enemy boss battles are eluding me big time. I took at look at the Egg Observation Room from later in the game where you fight the Sisters. Not only did the use of <BSL0000, <BOA0020, and <BSL1000 seem nonstandard and confusing to me, but replicating the entities and the code in a different map caused no enemies to show up, not even the Sisters. Other methods I tried to use two enemies as a single boss failed to work either, as one enemy would register all of the hits on the health bar and the other was just an extra annoyance. If anyone has any ideas how to implement something like this, I'd appreciate it.