Fine fine. Lets stop spamming now. D:
Metalogz said:There is a frame rect editor? WHERE?!
Link pls? If there is one currently o.o
S. P. Gardebiter said:Before you cry out for a frame rect editor ask yourself several questions:
- Do you even know what a frame rect is?
- Did someone really said there is one already yet?
- Are you sure that if there is already one, noone has posted the link yet?
The answer to these 3 questions is "No."
Metalogz said:But I think I do know what a frame rect is. Its the amount of space you are given to draw a sprite. Something like that =S
It seems they (the coordinates and co) are tucked away somewhere in the exe.Wistil said:The only rects that can be edited right now are the entity hit box rect and entity graphic size rect. I still have to do some digging to get the actual rects inside the pbm files that the npcs are drawn from.
Since the npc.tbl has the size of the rectangle, the only thing that should be in the exe is a single coord per animation frame (probably the upper left corner). But first map adding!
hmmm... I'm not sure why the .pbm editor is crashing as I haven't had that problem. I just made a small change to the file directory code which might work. It shouldn't have anything to do with the (C)Pixel thing...taifunbrowser said:Is the .pbm editor supposed to crash? (i.e. is it ready?)
It's not too obvious but there's a scrollbar on hte right-hand side of the npc.tbl edit window that lets you scroll through the npc types.and I'm a bit confused by the gui: whenever I open up the "NPC table editor" it always says Entity 0 at the top, even if I pick one from the map editor and then open it (that works now, cool (before it woudlnt' render any tilesets)) ...
i.e. my eyes are missing where the box is to change the npc #...
*happy to help*