Dec 8, 2014 at 6:00 AM
Join Date: Nov 15, 2014
Location:
Posts: 7
I've gotten to the Mimiga village in v0.0.1 (I don't know what's changed in .2) So here's my feedback.
I'd like to talk about the "challenge" rooms first. I don't think there should be ANY challenge rooms in your mod.
If you want to make a legitimate sequel, you should stay true to the first game. (This means.... DON'T GIVE MIMIGAS BOOBS! IT'S WEIRD!!) I don't want challenge rooms in a "Cave Story" sequel because then it wouldn't be Cave Story. If you were to stumble upon a challenge room in the original game, it would COMPLETELY take you away from the story. Unless you can think of a way to fit these rooms into the game in such a way that they are canon, I don't think that they should be a thing.
On to the next topic. When you first fall into the Mimiga village, you are greeted by a familiar interaction between two characters. I know that the person on the right is Toroko, but who the hell is the guy on the left? If he's supposed to be a redesign of King, I DON'T LIKE IT! However, I'm just gonna assume that this is an entirely different character considering the fact that King should be dead (if this is a sequel). Either way, I just can't seem to "bear" his design. The way you made him look didn't very much make me think of him as a major character. Also, I just now realized, WHY IS TOROKO ALIVE!??!? I'm sure you explained it in an earlier post in this topic, but like I said, "You should stay true to the first game."
Last topic, the FIRST CAVE. I like the idea of you redesigning all this stuff from the last game (except for Toroko's redesign, I hope she's just a daughter named after Toroko because I can't wrap my head around how she might still be alive), but the first cave is so confusing. WHERE DO I GO!??! In the first game, it was clear where you were supposed to go. There were supposedly unbreakable blocks to the right, so you had to go left. When you got the gun, it made sense to backtrack and break the blocks so you could advance. Maybe you should try adding a similar map design (not too similar) as a nice re-introduction. One more thing, why did I get the SPUR first!? You need to start the player off with low level gear so that they can progress through the game and grow in skill as they play. If you just give them the best weapon as soon as they start playing, you're just making the game easy. On top of that, I noticed that the stationary shot from the spur does 20 dmg...... why?
Anyways, that's all I really have to criticize, I hope this feedback was helpful in some way. By the way, I LOVE the Quote redesign, just change the scarf so that it doesn't look like a green tongue.
I'd like to talk about the "challenge" rooms first. I don't think there should be ANY challenge rooms in your mod.
If you want to make a legitimate sequel, you should stay true to the first game. (This means.... DON'T GIVE MIMIGAS BOOBS! IT'S WEIRD!!) I don't want challenge rooms in a "Cave Story" sequel because then it wouldn't be Cave Story. If you were to stumble upon a challenge room in the original game, it would COMPLETELY take you away from the story. Unless you can think of a way to fit these rooms into the game in such a way that they are canon, I don't think that they should be a thing.
On to the next topic. When you first fall into the Mimiga village, you are greeted by a familiar interaction between two characters. I know that the person on the right is Toroko, but who the hell is the guy on the left? If he's supposed to be a redesign of King, I DON'T LIKE IT! However, I'm just gonna assume that this is an entirely different character considering the fact that King should be dead (if this is a sequel). Either way, I just can't seem to "bear" his design. The way you made him look didn't very much make me think of him as a major character. Also, I just now realized, WHY IS TOROKO ALIVE!??!? I'm sure you explained it in an earlier post in this topic, but like I said, "You should stay true to the first game."
Last topic, the FIRST CAVE. I like the idea of you redesigning all this stuff from the last game (except for Toroko's redesign, I hope she's just a daughter named after Toroko because I can't wrap my head around how she might still be alive), but the first cave is so confusing. WHERE DO I GO!??! In the first game, it was clear where you were supposed to go. There were supposedly unbreakable blocks to the right, so you had to go left. When you got the gun, it made sense to backtrack and break the blocks so you could advance. Maybe you should try adding a similar map design (not too similar) as a nice re-introduction. One more thing, why did I get the SPUR first!? You need to start the player off with low level gear so that they can progress through the game and grow in skill as they play. If you just give them the best weapon as soon as they start playing, you're just making the game easy. On top of that, I noticed that the stationary shot from the spur does 20 dmg...... why?
Anyways, that's all I really have to criticize, I hope this feedback was helpful in some way. By the way, I LOVE the Quote redesign, just change the scarf so that it doesn't look like a green tongue.