Jul 19, 2008 at 5:55 PM
Join Date: Mar 19, 2008
Location: United States
Posts: 147
I'm seriously considering doing it.
I'd make it in Game Maker, which is the game dev tool I'm most familiar with. Before you protest, I am fairly experienced with it. I've had it for two years and I've made lots of games with it, including an MMORPG, I know what I'm getting into. If you want proof of my experience, here's my latest finished project, which I did for a contest in just two days, I was given only ten sentences to use as dialogue, and wasn't allowed to use any other words/numbers. I won that contest by the way. Arrows move, A shoots.
Download: http://www.box.net/shared/p2wf03cis4
As I said, I did that in two days, so just think about how much I could get done in say, a week.
Anyways, it'd be real time, similar to a Tales game. (Tales of Symphonia, Tales of the Abyss, Tales of Eternia, etc.. If you haven't played one yet, you should play one ASAP.) Being an RPG, it would be considerably longer than the original game, which means I'd have to make up much of the dialogue, and even change some things to adapt it in a way that would feel right. What works for a Platform Shooter might not work for an RPG. (Since you wouldn't want just one party member for the whole game.) I would need to take some creative license. If that would make fans angry, I might as well quit right now, but if you guys don't mind, then great.
Anyhow, I have some basics working, but nothing good enough to show yet. When I have something screenshot worthy I'll post it, and once the game engine is fairly well on it's way I'll post a demo.
Anyway, now that it's out there, you can feel free to comment. Talk me out of it, encourage me, offer help, throw out some ideas, whatever. I'm off to work on it some more.
Things I could REALLY use help with at the moment:
General Spriting:
-
-
Sprite Animation
-
-
I'd make it in Game Maker, which is the game dev tool I'm most familiar with. Before you protest, I am fairly experienced with it. I've had it for two years and I've made lots of games with it, including an MMORPG, I know what I'm getting into. If you want proof of my experience, here's my latest finished project, which I did for a contest in just two days, I was given only ten sentences to use as dialogue, and wasn't allowed to use any other words/numbers. I won that contest by the way. Arrows move, A shoots.
Download: http://www.box.net/shared/p2wf03cis4
As I said, I did that in two days, so just think about how much I could get done in say, a week.
Anyways, it'd be real time, similar to a Tales game. (Tales of Symphonia, Tales of the Abyss, Tales of Eternia, etc.. If you haven't played one yet, you should play one ASAP.) Being an RPG, it would be considerably longer than the original game, which means I'd have to make up much of the dialogue, and even change some things to adapt it in a way that would feel right. What works for a Platform Shooter might not work for an RPG. (Since you wouldn't want just one party member for the whole game.) I would need to take some creative license. If that would make fans angry, I might as well quit right now, but if you guys don't mind, then great.
Anyhow, I have some basics working, but nothing good enough to show yet. When I have something screenshot worthy I'll post it, and once the game engine is fairly well on it's way I'll post a demo.
Anyway, now that it's out there, you can feel free to comment. Talk me out of it, encourage me, offer help, throw out some ideas, whatever. I'm off to work on it some more.
Things I could REALLY use help with at the moment:
General Spriting:
-
-
Sprite Animation
-
-