Cave Story French Translation - Requesting English script dump please :D -

Aug 12, 2010 at 12:09 PM
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Knefas said:
EDIT 2: Looks like I got stuck here:
Code:
#0340
<KEY<DNP0340<WAI0010<SOU0022<WAI0010
<MSGYou hear something give.<NOD<CLO<WAI0050<ANP0253:0010:0001
<WAI0048<DNP0253
<ANP0301:0003:0002<WAI0128
<ANP0301:0001:0002
<FL-0822<FL+0823<FL+0826<END

That could be translated in many different ways... Is there a way to know when/where the event takes place or emulate it somehow? I'd like to check more events like that without having to play the game again and again (not that I don't like it, but still...)

I believe it's message in the waterway, where you click on the computer to open the door.
 
Aug 12, 2010 at 12:31 PM
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WoodenRat said:
I believe it's message in the waterway, where you click on the computer to open the door.

No... I'm sure it's not a computer, the computer are all in caps (I just translated those) but it's probably in the waterway since it's close to the events where you pick up the Tow Rope and stuff like that...
I always hear about Sue's Workshop and other tools like it. Can they emulate an event?
 
Aug 12, 2010 at 1:08 PM
Um... Chosen One? Yeah that'll work. : P
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It's what happens when you shoot the broken shutter in the Core chamber.
 
Aug 12, 2010 at 1:12 PM
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thecrown said:
It's what happens when you shoot the broken shutter in the Core chamber.

You're right, I remember now... Thank you.
 
Aug 12, 2010 at 1:44 PM
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Event emulation hasn't been done yet. However you can simply make yourself spawn near the entity (if there is one) that causes the event to start.
 
Aug 12, 2010 at 1:46 PM
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WoodenRat said:
Event emulation hasn't been done yet. However you can simply make yourself spawn near the entity (if there is one) that causes the event to start.

That sounds incredibly useful. I can do it like, from the beginning of the game to an entity at the end? How do I do that?
 
Aug 12, 2010 at 2:06 PM
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I'm not sure I'm getting your question.
 
Aug 12, 2010 at 2:22 PM
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WoodenRat said:
I'm not sure I'm getting your question.

How do I spawn close to an entity? Can I do that even if I still have no weapons and at the beginning of the game?
 
Aug 12, 2010 at 2:27 PM
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Yes you can, just open the prefered map with Cave Editer, right click near the entity that calls the event, and press Set Start Location.
 
Aug 12, 2010 at 2:45 PM
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WoodenRat said:
Yes you can, just open the prefered map with Cave Editer, right click near the entity that calls the event, and press Set Start Location.

Ok thanks I'll try. And I can get to know what where the event is from with the number? Like this one:
Code:
#0101
<KEY<MSGNon si apre...<NOD<END
That's where the door is not opening, and the "code" is 0101. From the number I can get to the entity?
 
Aug 12, 2010 at 5:26 PM
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Well you can't really tell which event is glued to which entity. You gotta check all the entities in the map, and sometimes it isn't even glued to any entity at all.
 
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