-The splash screen no longer ends out of pressing any key. Instead, main controls for the game will tab out of the splash screen to provide a better sense of gameplay understanding.
-Title screen is updated, in which includes a in-game controls guide and options menu to toggle sounds/gameplay modes.
-Some sprites are reworked/recolored.
-An "overworld" has been added as level selection.
-Controls have been modified. Holding shift no longer toggles bomb placement aiming. Instead, holding Z will toggle it. Pressing X will place a bomb. This decreases the chance of accidentally getting yourself stuck while you move if your ring/pinky finger is left resting on the shift key.
-Movement is slightly tweaked, eradicating a strange bug that allows the player to fly across the room while running and placing bombs at the same time.
-An experience system has been added. Break a block, and a transparent exp shard will come out. Complete the room to collect all your hard-earned shards for experience. Be quick, because shards will disappear if you leave them out for too long. As you level up, you earn more bombs to place and stronger firepower. Shards will disappear faster the higher level you are.
-Levels will be reset if you die.-
-A dying animation is added.
-Some music tracks are added.
-A complete zone for once, with a boss(?)