Noxid said:
I normally abhor block games because there's always that one block in the middle of the field I can never manage to hit, but with the smaller field it's not such a big problem. I also got all excited when I recognized the music in lv3 was from that one Bomberman game I had on the N64. Just two things:
Level one is from a Bomberman game, too. You see, we're really partial to Bomberman soundtracks. They're just really nice.
Noxid said:
#1 I think in the first level of zone two it was, my ball did this thing where when it hit the paddle it didn't want to bounce off for a while and I had to like follow it as it moved back and forth until it decided to go back up. Intentional or not I wasn't sure, since I didn't have the issue on any other level.
Yeah, I don't know why, but sometimes the ball decides to straighten its path out and go either directly horizontal or directly vertical. Sometimes it happens low and causes a mess, but not always. The nice part is that it fixes itself for no apparent reason.
Another problem that isn't really a problem is when it's moving vertically and hits right onto your paddle and stops. You have to wait a moment and if you move too far it slides right off and down into the bottom of the level, taking one of your lives. This, again, corrects itself.
The only thing that there seems to be little-to-no fix for is when you angle your ball just right and catch it in an infinite loop. This can usually be solved by moving your paddle and sacrificing your ball, but once in a blue moon, you'll get it caught in a loop above some red blocks (I've only seen this on level seven) and have it stuck up there forever, forcing you to restart the game.
Noxid said:
#2 I finished the last level [10 I suppose] even though there were three blocks in the upper-right corner left.
I forgot to test level 10 because I went and played Half-life instead. Oh well, I'll tell him.
Noxid said:
Anyway my favorite part as I said at the beginning is I don't have to play tennis with a wall for half an hour to get the last brick. Difficulty seems quite fair to me, perhaps even a bit on the forgiving side.
Usually the only trouble I have with trying to hit that one last block is in the first level with one of the red blocks on either corner, which is a good thing. The main problem with the difficulty is when the speed is boosted (really only a problem in stage nine) and the levels starting with a layer of blocks fairly low. Seeing as the launch is random, you have to already be moving to catch the ball. Luckily, you've broken the blocks if your ball bounced, so that's only a one-time deal.
I'm glad you enjoyed the game, Noxid, and I hope you enjoy the next demo when it gets released.