Jun 5, 2007 at 10:08 PM
Join Date: Jun 1, 2007
Location: In Space
Posts: 191
All right... I think I've run myself into a bit of a problem here. I'm probably pushing the limits of the engine, but it's worth investigating anyway...
I've got a custom backdrop here I'm using for my highway map. The only problem is,it doesn't want to show up well at all in-game (it disappears instead of scrolling vertically). It's probably because I use some rather odd dimensions... 320x480. I've got a reason for this, though. Seeing that the map consists of both an above-ground and an underground portion, the lower half of the image can't show sky.
Here's the image in question. I've tried doubling the size horizontally to keep it in the 4:3 ratio (640x480), but still no dice. Would anyone here know how to make it work, or is 320x240 the max. backdrop size apparently?
(Oh, and sorry, it's .bmp. That's what I use. You'll probably have to hex the (C)Pixel to the end in order to test it... oh bugger.)
Thanks anyway for at least bothering to read this. If I'm not careful I might actually have to show some screenshots to back up my actions, soon. >_<
I've got a custom backdrop here I'm using for my highway map. The only problem is,it doesn't want to show up well at all in-game (it disappears instead of scrolling vertically). It's probably because I use some rather odd dimensions... 320x480. I've got a reason for this, though. Seeing that the map consists of both an above-ground and an underground portion, the lower half of the image can't show sky.
Here's the image in question. I've tried doubling the size horizontally to keep it in the 4:3 ratio (640x480), but still no dice. Would anyone here know how to make it work, or is 320x240 the max. backdrop size apparently?
(Oh, and sorry, it's .bmp. That's what I use. You'll probably have to hex the (C)Pixel to the end in order to test it... oh bugger.)
Thanks anyway for at least bothering to read this. If I'm not careful I might actually have to show some screenshots to back up my actions, soon. >_<