Aug 15, 2015 at 2:17 PM
Senior Member

"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Aug 15, 2015
Location: 0xDEADBEEF
Posts: 111
Pronouns: he/him

A classic idea merged with modern awesomesauce...
[ Game Jolt Page! ]
[ Ver. 3.0.0 ]
[ Description ]
[ Update Log ]
+ addition, - removed, ^ changed, * fixed, = extension
+ addition, - removed, ^ changed, * fixed, = extension
Ver. 1.0.0
+released
Ver. 1.0.1
^incomplete menu options are red
*fixed game crashing bug
Ver. 1.1.0
+fancy wave bars
+pressing escape on any menu returns up one level
^balls spawn in smoothly
*fixed ghost ball always trick shotting
*fixed bricks not aligned properly
*fixed maximum mass not resetting
*fixed quitting on pause menu somewhat freezing the game
*fixed being unable to get out of results screen
Ver. 2.0.0
+even smarter AI!
=+ignores pong balls it can never reach in time
=+targets pong balls that will reach the goal quicker, rather than solely on distance
=+behind paddle ignore zone width now dependent on the pong ball size
+direction of which pong balls spawn in is made so as to balance and not overwhelm players
+parasite ball
+weakling ball
+critical mass ball now has an added effect
+new controls intro included that only happens at first time
+version indicator in the intro at the top left
+the game modes screen is starting to have its own developed menu
+advanced mass/weight system to determine which pong ball to spawn
^statistics screen now display distance in meters, rather than pixels
^fancier intro sequence
^default controls are more "intuitive/logical"
*fixed radioactive ball not inheriting an event properly
*fixed accelerate ball not inheriting an event properly
*fixed random ball not spawning smoothly
*fixed teleporter ball not affecting the wave bars
*fixed normal balls created by splitter ball counting as normal balls and outputting an event for normal balls
*fixed splitter balls potentially bunching up together
Ver. 2.0.1
*fixed default controls being set to absurd values
Ver. 2.1.0
+super extra trippy RGB color shift!
+random balls affect the RGB around where they randomize to
*fixed potential chance of interpolation happening
Ver. 2.1.1
*fixed critical mass ball having debug variable set
Ver. 3.0.0
+more things can be trippy
+critical mass balls have a gravity distortion effect
+critical mass balls have extra particle animation stuff
+take screenshots with F12!
+a fancy countdown timer!
+save different game modes user-inputted data
+brick blocks have a slightly more interesting destruction sequence
+brick scatter ball has its own sprite animation now
+dice ball
+reflector ball
+attractor ball
+Game Jolt support!
+super fancy post game stuff!
+fancy paddle "swerve"
+double-tap boosts, so that players get some competitive edge against bots
+dedicated fancy menus (except for Settings menu >_< )
+achievement notification
-removed AI idling
^particle balls released by the critical mass ball have had a few variables changed
^paddles 2, 3, and 4 are bots by default
^random, teleport, and reorientation balls only do their proper event a couple times per paddle hit, so that they don't linger on screen for long
^minor graphic change regarding the wave bars
^changed default controls for paddle 4 to numpads 4 and 6
^made AI a bit less jittery in their movements
^compiled differently
*fixed very uncommon bug regarding division of zero and AI calculations
*fixed teleporter balls not spawning in smoothly
*fixed debug HP value for brick scatter ball
*fixed clipping of pong balls spawned by cluster balls and brick scatter balls (if still present, I can slightly change some variables)
*fixed missing parasite ball statistics at statistics screen
*fixed life mode completely and everything
*fixed ghost ball getting stuck in bricks (by reworking most of the collision code -_- )
*fixed controls not being saved
*fixed paddle 1 far misses being assigned to paddle 2
*fixed square ball regarding mass counter
*fixed allowing the spawn of large mass pong balls that would exceed the maximum mass limit
*fixed method of direction of spawning pong balls, so that it randomly chooses between any optimal choices
*fixed parasite balls making pong balls have a sort of pierce functionality
*fixed divide by zero crash when forfeiting a match before any pong ball spawn.
+released
Ver. 1.0.1
^incomplete menu options are red
*fixed game crashing bug
Ver. 1.1.0
+fancy wave bars
+pressing escape on any menu returns up one level
^balls spawn in smoothly
*fixed ghost ball always trick shotting
*fixed bricks not aligned properly
*fixed maximum mass not resetting
*fixed quitting on pause menu somewhat freezing the game
*fixed being unable to get out of results screen
Ver. 2.0.0
+even smarter AI!
=+ignores pong balls it can never reach in time
=+targets pong balls that will reach the goal quicker, rather than solely on distance
=+behind paddle ignore zone width now dependent on the pong ball size
+direction of which pong balls spawn in is made so as to balance and not overwhelm players
+parasite ball
+weakling ball
+critical mass ball now has an added effect
+new controls intro included that only happens at first time
+version indicator in the intro at the top left
+the game modes screen is starting to have its own developed menu
+advanced mass/weight system to determine which pong ball to spawn
^statistics screen now display distance in meters, rather than pixels
^fancier intro sequence
^default controls are more "intuitive/logical"
*fixed radioactive ball not inheriting an event properly
*fixed accelerate ball not inheriting an event properly
*fixed random ball not spawning smoothly
*fixed teleporter ball not affecting the wave bars
*fixed normal balls created by splitter ball counting as normal balls and outputting an event for normal balls
*fixed splitter balls potentially bunching up together
Ver. 2.0.1
*fixed default controls being set to absurd values
Ver. 2.1.0
+super extra trippy RGB color shift!
+random balls affect the RGB around where they randomize to
*fixed potential chance of interpolation happening
Ver. 2.1.1
*fixed critical mass ball having debug variable set
Ver. 3.0.0
+more things can be trippy
+critical mass balls have a gravity distortion effect
+critical mass balls have extra particle animation stuff
+take screenshots with F12!
+a fancy countdown timer!
+save different game modes user-inputted data
+brick blocks have a slightly more interesting destruction sequence
+brick scatter ball has its own sprite animation now
+dice ball
+reflector ball
+attractor ball
+Game Jolt support!
+super fancy post game stuff!
+fancy paddle "swerve"
+double-tap boosts, so that players get some competitive edge against bots
+dedicated fancy menus (except for Settings menu >_< )
+achievement notification
-removed AI idling
^particle balls released by the critical mass ball have had a few variables changed
^paddles 2, 3, and 4 are bots by default
^random, teleport, and reorientation balls only do their proper event a couple times per paddle hit, so that they don't linger on screen for long
^minor graphic change regarding the wave bars
^changed default controls for paddle 4 to numpads 4 and 6
^made AI a bit less jittery in their movements
^compiled differently
*fixed very uncommon bug regarding division of zero and AI calculations
*fixed teleporter balls not spawning in smoothly
*fixed debug HP value for brick scatter ball
*fixed clipping of pong balls spawned by cluster balls and brick scatter balls (if still present, I can slightly change some variables)
*fixed missing parasite ball statistics at statistics screen
*fixed life mode completely and everything
*fixed ghost ball getting stuck in bricks (by reworking most of the collision code -_- )
*fixed controls not being saved
*fixed paddle 1 far misses being assigned to paddle 2
*fixed square ball regarding mass counter
*fixed allowing the spawn of large mass pong balls that would exceed the maximum mass limit
*fixed method of direction of spawning pong balls, so that it randomly chooses between any optimal choices
*fixed parasite balls making pong balls have a sort of pierce functionality
*fixed divide by zero crash when forfeiting a match before any pong ball spawn.
[ Known Issues ]
!!! extreme, !! moderate, ! mild, # inefficiency, % aesthetical, = extension
!!! extreme, !! moderate, ! mild, # inefficiency, % aesthetical, = extension
Last edited: