A lossless version of Cave Story's OST, game-accurate or as close to it as I can get

Jan 21, 2025 at 7:53 PM
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Jan 27, 2025 at 7:37 PM
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"Master using it, and you can have this!"
Join Date: Dec 24, 2013
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What's the methodology, if it's any different from other FLAC rips?
To source the tracks, I used Clownancy's most recent fork of org2xm for convenience, and at the time I made it, it was the most accurate in terms of playback short of recording the original freeware version itself (OrgView deviates from the game in a lot of ways, mostly in terms of the tracks that utilize the hard-coded percussion). Then I converted it using the OpenMPT plugin on Foobar2000, with a light linear filter, at 24bit/48khz. Did the rest of the audio mastering with Audacity.

When I added the soundtrack to my music library, I wanted a version with more correct, game-accurate percussion on the tracks that use it, plus I wanted to exercise my amateur audio engineering skills. That and again, most YouTube rips of the soundtrack are total crap, so I decided to fix that while I was at it. You can pick literally any upload of the songs on YouTube and there's something very wrong with them, whether in terms of clarity, accuracy, volume, etc. A personal thing, but I also rearranged the track order to be more akin to their first appearance in-game a la OrgView with a few minor modiciations.
 
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