Nov 13, 2012 at 12:07 PM
Join Date: Dec 3, 2011
Location:
Posts: 15
Hi! So at the complete risk of sounding like one of those ad bots that sends fake messages-- wait, does that already sound like one? I should say something forum specific... Uh... Cave story's cool? Is it Toroko or Tokoro? What ever, spoiler: She's adorible.
* suspicious I'm not a bot* formalities aside, do you wanna make games like Cave story possible? Do you want to get 30 indie games for 15 dollars? Do you trust kick starter links given to you by strangers? Then this is totally for you! This kickstarter which I appreciate is about making a place for indie developers to... basically develop, with complete creative freedom.
http://www.kickstart...ing-video-games
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I think games that are cute and cuddly but also a little violent and heart wrenching like cave story are hard to come by, and I think the reason that is is because of the way game business is done. There's the false dichotomy created by the market for videogames, this idea that men play gears of war and women play kirby at best. Guys are and enjoy hardcore while girls play the easy stuff. Which reminds me of ANOTHER false dichotomy, that games that are cute also have to be easy and devoid of storyline. Which brings up *ANOTHER* false dichotomy, that just because something isn't storyline heavy means it has to be completely void of good storyline/story telling.
Ahem, Those inbetween, you know, the guys who like the concept of NES age games where everything is cute and deadly, are kind of left to search far and wide for games we that hit the spot. I grew up on Sonic and Megaman X so both of my heroes died and I feel left in a wasteland sometimes. Cave story, the underside, konjak's games, games that are only in Japanese,I think that people that are inbetween the extremes that are often marketed too have to search much harder for something they enjoy. Both enthusiasts and people who just don't like too much gore in their games express distress at a market that stopped catering to them in the 90's. So how does this make that better?
The idea behind the kickstarter above (which I have absolutely nothing to do with, I'm just a huge nerd/fan/supporter) is to make a place for game developers to develop without pressure. They get to supercede things like what the market wants there for ascending above all those dichotomies I mentioned. When developers have a place to just make games on their own from their vision there is no boy, girl, in fact there's no one to market to at all. Of course a gem like cave story came from a college undergrad with too much free time. He had no pressure on him what so ever, just got to make something he imagined over the course of several years. By making a place for some of the greatest minds of gaming to do that and collaborate while doing so, LA Game space becomes a dream house for the dreamers. And we get awesome games out of it.
So I'm trying to do my part by spreading this little kick starter around just a tiny bit on forums that might care!
* suspicious I'm not a bot* formalities aside, do you wanna make games like Cave story possible? Do you want to get 30 indie games for 15 dollars? Do you trust kick starter links given to you by strangers? Then this is totally for you! This kickstarter which I appreciate is about making a place for indie developers to... basically develop, with complete creative freedom.
http://www.kickstart...ing-video-games
--------------------------------------------------
I think games that are cute and cuddly but also a little violent and heart wrenching like cave story are hard to come by, and I think the reason that is is because of the way game business is done. There's the false dichotomy created by the market for videogames, this idea that men play gears of war and women play kirby at best. Guys are and enjoy hardcore while girls play the easy stuff. Which reminds me of ANOTHER false dichotomy, that games that are cute also have to be easy and devoid of storyline. Which brings up *ANOTHER* false dichotomy, that just because something isn't storyline heavy means it has to be completely void of good storyline/story telling.
Ahem, Those inbetween, you know, the guys who like the concept of NES age games where everything is cute and deadly, are kind of left to search far and wide for games we that hit the spot. I grew up on Sonic and Megaman X so both of my heroes died and I feel left in a wasteland sometimes. Cave story, the underside, konjak's games, games that are only in Japanese,I think that people that are inbetween the extremes that are often marketed too have to search much harder for something they enjoy. Both enthusiasts and people who just don't like too much gore in their games express distress at a market that stopped catering to them in the 90's. So how does this make that better?
The idea behind the kickstarter above (which I have absolutely nothing to do with, I'm just a huge nerd/fan/supporter) is to make a place for game developers to develop without pressure. They get to supercede things like what the market wants there for ascending above all those dichotomies I mentioned. When developers have a place to just make games on their own from their vision there is no boy, girl, in fact there's no one to market to at all. Of course a gem like cave story came from a college undergrad with too much free time. He had no pressure on him what so ever, just got to make something he imagined over the course of several years. By making a place for some of the greatest minds of gaming to do that and collaborate while doing so, LA Game space becomes a dream house for the dreamers. And we get awesome games out of it.
So I'm trying to do my part by spreading this little kick starter around just a tiny bit on forums that might care!