Nov 9, 2012 at 5:42 AM
Join Date: Nov 23, 2009
Location: ... I got nothin'
Posts: 219
Age: 36
Pronouns: he/him
What I'm planning for "A Cave Story Christmas":
The idea is to make a snack-sized game that takes place after the best ending of Cave Story, but it does not try to be "Cave Story 2". Instead, it focuses on a Christmas time celebration shared between 3 of the main characters from the original Cave Story. I won't say who, because I don't want to spoil it for those who may have not gotten the best ending yet (just in case). The story goes like this: On the eve of Christmas, something happens which allows you to go on a little adventure and shoot stuff. If I say more, I'll end up ruining it too much.
It's not a mod, not even 2D:
The game will be 3D, but not like Cave Story 3D (for the 3DS). I'm thinking more along the lines of Megaman Legends, being a 3rd-person "following" camera style, which is entirely different from Cave Story 3D.
What to expect of this Cave Story Christmas fan game:
Expect a winter setting with a good dose of Holiday spirit. The soundtrack will mostly be from the CSRP 3rd bonus album, depending whether or not I can get acceptable looping. Don't expect a lot of variety in guns; you will not have all the guns and items that you could get from Cave Story, but I do plan on having at least a couple of the guns from Cave Story, and possibly in upgraded versions. There will be familiar faces, items, weapons, and some enemies will make an appearance. For example, bats are a sure thing. The Doctor won't be in it; nobody will come back from the dead. And that's about all I have planned for the moment. At least, for the stuff that I'm saying without spoiling it too much.
Modeling is the hard part:
I just started to get into 3D modeling about a month ago, and I'm getting better as I do more and more modeling. I've been making stuff, looking at it, seeing what I've done wrong, and I take what I learn and use it for the next model and it ends up being much better. Here is something I made a couple weeks ago:
Obviously it's unfinished. I've also made an Ikachan (I put it on the rainbow Ikachan topic), which is lower poly than this.
The programming engine:
It will be Game Maker: Studio Professional. I've been using Game Maker ever since the blue version (i.e. the first public version, way before YoYo Games came along). I've recently purchased Game Maker: Studio Professional, because I'm working on becoming an independant video game developer and I've begun development of an original indie action RPG. Actually, my indie RPG is kind of the reason why I'm making this Cave Story fan game.
Isn't making this fan game wasting time that you could be putting toward your independant game?
Actually, making this Cave Story fan game is not really wasting time because it's giving me valuable experience and it's a means to test out my ideas, while, at the same time, I get to create a fan game (Explained more below).
Why is it going to be "snack-sized"? Why not go all out with it?
For two reasons: The first reason is because I don't want to go against Pixel's wishes (i.e. for no fan-created Cave Story 2). Most ties to Cave Story will be kept vague, besides a few characters, some items, and some enemies. As far as story goes, it will be minimal, because, I'm hoping that if an official Cave Story 2 is actually made, that this game will be able to fit in without contradictions. Anyway, if it's small enough, there's no way anyone would mistake it for a Cave Story 2 anyway, and with it only soley focused on winter, that makes it even more unlikely, not to mention that I will make an unskippable splash screen that takes care of any legalities, explaining that it's a fan game, that it's freeware, and it cannot be used in any way for financial gain.
The second reason is that this game is, as I said above, a stepping stone in development for my own original indie RPG. I will be using this fan game to learn and to test some basic mechanics that I'm planning to use in my RPG. Mainly, the models, textures, and audio, will be the things that I won't be able to transfer to my indie RPG, but the more modeling I do, the faster and better I get, and that's the real time consuming thing.
In summary, I decided that I would already have to work my butt off for my indie RPG, so why not throw in a little extra work on the side and make a Cave Story fan game? But going all out would mean more than just a "little" extra work, so this is not planned to be very long, but it will still have a fair amount of content and length.
When I think I'll be done with it:
Unfortunately, modeling is taking a lot more practice than I had anticipated. Also, I only had this idea about a month ago. I wanted to at least get a demo done before this Christmas, but it's looking like late Winter next year or possibly even around Christmas NEXT year.
Since I won't have all of the guns... ANY REQUESTS FOR WHICH GUNS MAKE AN APPEARANCE?
The idea is to make a snack-sized game that takes place after the best ending of Cave Story, but it does not try to be "Cave Story 2". Instead, it focuses on a Christmas time celebration shared between 3 of the main characters from the original Cave Story. I won't say who, because I don't want to spoil it for those who may have not gotten the best ending yet (just in case). The story goes like this: On the eve of Christmas, something happens which allows you to go on a little adventure and shoot stuff. If I say more, I'll end up ruining it too much.
It's not a mod, not even 2D:
The game will be 3D, but not like Cave Story 3D (for the 3DS). I'm thinking more along the lines of Megaman Legends, being a 3rd-person "following" camera style, which is entirely different from Cave Story 3D.
What to expect of this Cave Story Christmas fan game:
Expect a winter setting with a good dose of Holiday spirit. The soundtrack will mostly be from the CSRP 3rd bonus album, depending whether or not I can get acceptable looping. Don't expect a lot of variety in guns; you will not have all the guns and items that you could get from Cave Story, but I do plan on having at least a couple of the guns from Cave Story, and possibly in upgraded versions. There will be familiar faces, items, weapons, and some enemies will make an appearance. For example, bats are a sure thing. The Doctor won't be in it; nobody will come back from the dead. And that's about all I have planned for the moment. At least, for the stuff that I'm saying without spoiling it too much.
Modeling is the hard part:
I just started to get into 3D modeling about a month ago, and I'm getting better as I do more and more modeling. I've been making stuff, looking at it, seeing what I've done wrong, and I take what I learn and use it for the next model and it ends up being much better. Here is something I made a couple weeks ago:
Obviously it's unfinished. I've also made an Ikachan (I put it on the rainbow Ikachan topic), which is lower poly than this.
The programming engine:
It will be Game Maker: Studio Professional. I've been using Game Maker ever since the blue version (i.e. the first public version, way before YoYo Games came along). I've recently purchased Game Maker: Studio Professional, because I'm working on becoming an independant video game developer and I've begun development of an original indie action RPG. Actually, my indie RPG is kind of the reason why I'm making this Cave Story fan game.
Isn't making this fan game wasting time that you could be putting toward your independant game?
Actually, making this Cave Story fan game is not really wasting time because it's giving me valuable experience and it's a means to test out my ideas, while, at the same time, I get to create a fan game (Explained more below).
Why is it going to be "snack-sized"? Why not go all out with it?
For two reasons: The first reason is because I don't want to go against Pixel's wishes (i.e. for no fan-created Cave Story 2). Most ties to Cave Story will be kept vague, besides a few characters, some items, and some enemies. As far as story goes, it will be minimal, because, I'm hoping that if an official Cave Story 2 is actually made, that this game will be able to fit in without contradictions. Anyway, if it's small enough, there's no way anyone would mistake it for a Cave Story 2 anyway, and with it only soley focused on winter, that makes it even more unlikely, not to mention that I will make an unskippable splash screen that takes care of any legalities, explaining that it's a fan game, that it's freeware, and it cannot be used in any way for financial gain.
The second reason is that this game is, as I said above, a stepping stone in development for my own original indie RPG. I will be using this fan game to learn and to test some basic mechanics that I'm planning to use in my RPG. Mainly, the models, textures, and audio, will be the things that I won't be able to transfer to my indie RPG, but the more modeling I do, the faster and better I get, and that's the real time consuming thing.
In summary, I decided that I would already have to work my butt off for my indie RPG, so why not throw in a little extra work on the side and make a Cave Story fan game? But going all out would mean more than just a "little" extra work, so this is not planned to be very long, but it will still have a fair amount of content and length.
When I think I'll be done with it:
Unfortunately, modeling is taking a lot more practice than I had anticipated. Also, I only had this idea about a month ago. I wanted to at least get a demo done before this Christmas, but it's looking like late Winter next year or possibly even around Christmas NEXT year.
Since I won't have all of the guns... ANY REQUESTS FOR WHICH GUNS MAKE AN APPEARANCE?