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    Grey Screen Bug With Cave Story (Solved!)

    Oh ok lol. So we're in same grey area anyway lol.
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    Grey Screen Bug With Cave Story (Solved!)

    1. We're not creating competing software (except if you consider making an base engine for mods "competing" with just hacking the original) 2. It's also for the purposes of interoperability, considering the code is portable on all platforms with SDL. Btw, I'm not saying nxEngine is bad or...
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    Grey Screen Bug With Cave Story (Solved!)

    Seeing as the source code for the CaveStoryEngine is deduced from the Linux port of CS, which was developed by Simon Parzer and Peter Mackay, they would be the ones to have to complain to us (the fact that Pixel gave them his source code does not matter here except if they signed some sort of...
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    Booster's Lab - It's Pretty Good Now

    Wait so like why isn't the "u" displayed normally then ?
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    Booster's Lab - It's Pretty Good Now

    False : u - Kings (map 72) does not contain the "Studio Pixel Presents" message. I think it's contained in the exe and might have to do with the <MNA used within the script (I don't remember, maybe CS just edits the map name ?). However, the Hackinator might contain a hack to change the name...
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    Possible NXEngine Mods Question

    Yeah, if I took the effort to do it, I'd probably be able to decompile CS+ without much effort, since it uses the same code-base. And since I bought it, I'm protected by fair use in Germany. (would they even care)
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    Possible NXEngine Mods Question

    Also, when people say decompiling, it's usually supposed to mean converting to a non-assembly language.
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    Possible NXEngine Mods Question

    Does that mean I'm gonna get sued by NICALIS for this :chin: (actually I've done a lot more progress since then, since I found DWARF symbols in the Linux version) : https://raw.githubusercontent.com/GabrielRavier/Cave-Story-Disassembly/master/IDA output/Doukutsu.c
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    Possible NXEngine Mods Question

    It's disassembling, not decompiling. Decompiling means turning the x86 code back into C/C++. Though the funny thing is, I'm currently using the Hexrays decompiler to decompile the source. (Actually if there was some need to help with adapting CS code to the NX-Engine, I could help idk)
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    Quick Modding/Hacking Answers Thread

    Even simpler than the other's propositions, replace the graphics of the weapons with other weapons graphics.
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    Quick Modding/Hacking Answers Thread

    I don't exactly know. The best way to check is probably to open both exes (original and jenka) with 7z (as archive), and then copy paste the ORGs into the same folder and see which have different sizes.
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    "What are you currently playing?" Screenshot thread

    I'm playing AM2R right now.
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    CaveSaveEdit

    Superb. Really good tool. When will it go to the misc tools section ?
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    Quick Modding/Hacking Answers Thread

    You are probably spawning them wrong. You should just place them somewhere outside the player's view then teleport them with a <MNP (description from the TSC guide at the adress http://www.cavestory.org/guides/tsc.txt) : <MNPx:y:z:w Move NPc Move npc X to coords Y:Z facing...
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    Quick Modding/Hacking Answers Thread

    The algorithm for the script is pretty simple (the one that runs at an enemy's death) : 1. Make the game remember the enemy died (FL+ specific to that enemy) 2. Branch to the script that checks if all enemies died. Algorithm for the script that checks if all enemies died : 1. Check if all...
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    Quick Modding/Hacking Answers Thread

    Yes. Make the critters to set flags on death, and have the same script verify if the all flags are set, then (if they are set), start 2nd wave. example : Death script for one of the critters (if there were only 3): (This is an algorithm, it will not work, flag numbers are random and probably...
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    What happened in your FIRST hell run ?

    About Ghostbusters : The Master System version was WAY better (he explains that in part 2, after 7:00), which made me a LITTLE jealous of some of my friends at school. I never got past the FU***** stairs, unlike them. About Cave Story : I don't think that the RNG are unfair to casual players, I...
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    Mods general discussion

    The best thing is, I though of something like that and did Esc-F2 about 10 times. Now I know that SkipFlags are NOT resetted by a reset. By the way, of the 4hours I passed on this, 1 was on Booster's Lab.
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    Mods general discussion

    In Cavern Tale (the mod), HOW DO I KILL THE GRAVEKEEPER/D.GERO ??? I counted, I have dealed him more than 10000 damage before dying this time. That was after more that 100 tries. How do I defeat him ? Just to say, I have examined every tile of the room (that is, the room in which you are...
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    What happened in your FIRST hell run ?

    True, but Pixel could have made the pattern be the same everytime, that is to mean if you rush through the room, you have to dodge the blocks the same way (make RNG depend on your movement in that room, at the very least) everytime. Someone should make a mod like that. I would play it. And...
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    What happened in your FIRST hell run ?

    I died 7 times in the first room (5 on that first jump. In. A. Row), then promptly took at least 50 tries to get to Heavy Press, died 3 times, then defeated him and died like an idiot crushed by him. 15 tries later, I got to Ballos, which took me about 500 tries to defeat.
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    Nicalis, please.

    It's very true that Cave Story is a obscure game to most gamers. In fact, I discovered Cave Story by clicking the "Random Page" button on Wikipedia. It does have a very dedicated fanbase. To compare, look at the Sonic Fanbase (It's the same, just it isn't obscure, even though without Sonic...
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    Replace/Creating Backgrounds or tilesets

    Huh. Strangely, I don't have that problem. My resolution is automatically put to 640*480 when I run Cave Story in Fullscreen (with Windows 10, and I didn't tick "Run in 640*480 resolution"). Is it normal ?
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    Booster's Lab - It's Pretty Good Now

    I don't know how to make it but you should first try to examine TSC scripts in the Labyrinth (the section with Curly's AI) to know how it works. Also NPCs have only one texture, so you will have to create new NPCs with Noxid and Carrotlord's Tutorials (It's SUPER complicated, so start by...
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