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    NPC Guide

    Easier? I've been saying that all along and got flamed for it by those who want to stick to doing things the old 1980's way. This is 2006, not 1980.
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    NPC Guide

    Haha. man this is funny, even when I leave the forum for a little while, you guys are still putting on a good show, still talking about me and arguing amongst yourselves over silly things. Now you lot will have something to get heated about. The bottom line is this ok... I am a very busy man...
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    Image Edition: (C)Pixel doesn't work!

    I won't worry about trying to configure the boss fight bar anymore, it's not really that important, so I can use SNP command instead to spawn Balrog to make things easier. However, I have found a workaround of the indestructible NPC bug that sometimes crops up with the NPC insert. As soon as...
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    Image Edition: (C)Pixel doesn't work!

    He shows us how to edit in the hacks, yet won't show us any of the script settings that I asked for to see how it's done in the script so I can quickly correct it and continue sorting out all the other problems like with the messed up sprites.... Now THAT is a double standard and that is...
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    Image Edition: (C)Pixel doesn't work!

    Pride leads only to arrogance. And I don't like that. I like people who are humble, cooperative without giving me a hard time about it.
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    Image Edition: (C)Pixel doesn't work!

    I am not at the advanced level of being able to interpret and compile all your confusing jargon into script language yet !!! Here you are treating me like someone that's in university instead of someone that's still in kindergarden and still learning some of the ropes on how to understand this...
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    Image Edition: (C)Pixel doesn't work!

    These are my settings... NPC Boss Balrog Running Event 1001 Flags: 0200 Flag ID: 1001 H/V Trigger Event: 290 Flags: 1100 FlagID: 0 SCRIPT: #0290 <FLJ1000:0291<END #1000 <MSGYa ready?<NOD<CLO #1001 <FL+0361<CMU0004<CNP0400:0068:0002<BSL1000<END Results: * No boss bar shows up for...
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    Image Edition: (C)Pixel doesn't work!

    Yeah, I understand where you coming from and you spent a lot of hours doing these things to work em out and can see where great persistence is required cause I am persistent also and haven't given up just yet. 1478836 + (200 x 25) <- The value for map 25. (1483836) Ok I did the calculation...
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    Image Edition: (C)Pixel doesn't work!

    I only understand it more easier when its written out as a hex dump not written out as a maths caulation to work out. (Just an example) Change $097FF 6c 7C 82 $09815 00 7C 42 $0993B FF FF FF FF 9C 83 07 70 20 If the changes were written like that, I could understand what to do, because...
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    Image Edition: (C)Pixel doesn't work!

    1478836+(200 X Map # that glitched boss appears in) (ALL IN DECIMAL) You cannot explain it to me with mathmatic equations because I was not good at maths so I won't understand what you're talking about. I am a beginner at trying to understand this stuff, I'm not a programmer.
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    Image Edition: (C)Pixel doesn't work!

    I tried it, the endless looping of the trigger has now stopped since I copied the following from the bar map: #0290 <FLJ0370:0291<END But nothing else happens when I walk under the trigger, no diaglouge now, no boss fight. The boss fight starts in the script at #1000 So I'm back at square...
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    Image Edition: (C)Pixel doesn't work!

    Please keep in mind that I'm NOT a programmer and this sort of thing takes a lot of time and paitence to try to work out where the pieces fit together so it's like doing a puzzle....It is a series of problems... Ballos was easy to set up once I realized the hort ver trigger was overlooked and...
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    Image Edition: (C)Pixel doesn't work!

    Made a big breakthrough and got the Ballos boss working in one of my custom levels. I had somehow overlooked hooking up the boss to a horozon/vert trigger. I also know Misery works, but not the core, Heavy Press, sisters, ect but will see if I can get them working now. Still unsure what is...
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    Image Edition: (C)Pixel doesn't work!

    Now I changed only a couple of the byte values, but the frog still not showing up ....So it looks like the whole lot needs to be all changed before any boss will show up. What is the hex location for the Balrog Frog Boss? I thought you just look for the words frog or balfrog, but there are...
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    Image Edition: (C)Pixel doesn't work!

    Now I have to ask you if I got this right or not because I don't know so I will ask.... Now from what I read of Wistil's little fix to the boss problem. It seems to me hes saying we go to that part of the exe in the hex editor and find all the 00's in front of the boss captions and then put in...
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    Image Edition: (C)Pixel doesn't work!

    I need to know which file to load in the hex editor to alter this missing byte in so I can get the boss scripts to work in my custom levels I've made with Sue's Workshop and fix the game up. I think the missing byte is the number of the custom map as I have custom maps 95-110. "The first one...
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    Image Edition: (C)Pixel doesn't work!

    Is this in the main exe or just in a custom map file that Sue creates? So if I have a custom map 95, then I have to replace 00 with 95 at address $093854 to fix it? Does this have to be done to one map, or must this be done with all the maps. How do we fix the sprite corruption? (STOP the...
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    Image Edition: (C)Pixel doesn't work!

    Some quesetions Runelancer WHat file is this missing byte in ? Does this byte get overwritten with every save that Sue makes? What is the address location for this missing byte that we need to fix and What is the byte's missing value that needs to be entered in to fix the boses if this is...
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    Image Edition: (C)Pixel doesn't work!

    When are these "leaks" in the code of this editor going to be fixed up ? I can forget about the bosses now, it won't work with this editor.... !! Now it all begins to make sense as to why the sprites are slowly going into a melt-down, why after so many saves that NPC's collison detection...
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    Image Edition: (C)Pixel doesn't work!

    The bosses of The Frog, Heavy Press, Sisters, Misery, Ballos, will not show up in any custom-made scripts. So anything I add onto the game, stops these bosses from showing up in their boss fights in the game, and all you get is a big empty screen with boss music playing but no boss actually...
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    Image Edition: (C)Pixel doesn't work!

    If <BSL0000 ends a bossfight, and we now have the values for all the bosses.... If I do a CUSTOM map and I want a boss fight with the core.. And in the part of my script for the boss fight I just put down: <BSL0400 Then that command should call up the core boss should just show up. If it...
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    Image Edition: (C)Pixel doesn't work!

    As for the bosses, yes I read about the solution, but I don't know how to set up those boss fights in my scripts or to get the boss fight bar to show up. So I'm in the dark in that area... I understand parts of the script, but not when it comes to flags....
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    Image Edition: (C)Pixel doesn't work!

    Runelancer, Have you found that underwater counter in the game that turns on the underwater flag after falling over 330 rows down in a large map ? Also, the sprite sets corruption that seems to get gradually worse the more you make saves to the custom map in Sue's Workshop until the whole...
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    Sue's Workshop buggy editor

    Can you actually just run a custom map and test it straight real time in the game engine (without having to configure the script manually to test the map through the TRA command? If you can, then I would like to know how that's done. For I only know how to make the game load in a map from a...
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    Sue's Workshop buggy editor

    I think I know what is going on here and why I'm getting different answers. Sorry, but I still don't see how you can run a custom map all on its own in the editor without any manipulation and just by saving it alone with Sue and then hey presto it runs in the game... What I DO believe however...
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