Search results

  1. S

    Quick Modding/Hacking Answers Thread

    Okay, I pretty much solved my problem. Another bit of copypasting did the trick. Now I have a new problem. I'm trying to set up a H/V trigger in my ice world so that a labyrinth block falls down over the door, and once you pass a certain point (HV trigger), the camera shifts over to that area...
  2. S

    Quick Modding/Hacking Answers Thread

    Awesome. That all works. Now...for entry into the other room. #0098 <KEY<MNA<CMU0005<FL+0224 <ANP0098:0000:0000<FAI0004 <CNP0098:0112:0002<WAI0100 <ANP0000:0000:0000 <MYD0002<SMC<DNP0100<END I know for a fact that I must've copypasted this wrong, or just got an entity wrong. I have a blank...
  3. S

    Quick Modding/Hacking Answers Thread

    I'm having a problem with teleporters. I made a new room, filled it with stuff, gave it some entities for a door and a teleporter, but the teleporter doesn't seem to work correctly. The teleporter has an ID of 100, and is event #802. I have Teleporter Lights up above it like the other ones in...
  4. S

    Quick Modding/Hacking Answers Thread

    Dang. Well, this is my idea. At first, I was planning on having a scripted event occur when the player gets to a certain point after coming in through the door, where a block suddenly falls over the entrance with the message "You can't turn back now...". Something dramatic like that. Then after...
  5. S

    Quick Modding/Hacking Answers Thread

    All right. I've managed to set up my maps for 3/4 of my mod additions. I just need to program entities besides enemies. Correct me if I'm wrong, but you can put any sort of entity enemy in the level and it'll work correctly, right? Because I'm only using Night Spirits, purple Critters, and black...
  6. S

    Quick Modding/Hacking Answers Thread

    Checked the box in Options saying "Remove Read-Only Status from Files" Deleted manual file, the readme, and the html program. Saved. Copied map 93 to 95 and renamed it Snow2. The background is still gone. Went to Tiles, went to Tools, and changed the black (2 of each color) to pure black...
  7. S

    Quick Modding/Hacking Answers Thread

    When do you think you'll have it figured out, MagicDoors?
  8. S

    Quick Modding/Hacking Answers Thread

    I'd like that, actually. How would I send it to you? Is it possible to send it through an e-mail without having to pay for the package? Or will I need to put it on Mediafire somewhere?
  9. S

    Quick Modding/Hacking Answers Thread

    I'm sorry. I must be stupid. :/ I'll copy a map this time...or did adding just screw up all future new maps for that game and I have to download another one? Copying Sand Zone and inserting my Snow tiles did nothing to help. The background, regardless of what it was, disappeared. Did I do...
  10. S

    Quick Modding/Hacking Answers Thread

    That sounds like a good plan. Thank you, MagicDoors. So, I loaded up the Editor, loaded up Cave Story onto it, added a new map, called it what I wanted, made it 55X70, added my background, my custom tiles, and the Moon and Weed files. The background still doesn't seem to show up. What am I...
  11. S

    Quick Modding/Hacking Answers Thread

    I didn't really have a backup. I have files for sprites I changed, so I can overwrite a new download if I need to. Is that what you mean? Sorry for sounding so stupid. :/
  12. S

    Quick Modding/Hacking Answers Thread

    Tried it again with Sand Zone, and all is fine unless I stick in my Snow tiles. Here are the files I have added into the Stage file: Snow.pxa Snow.pxe Snow.pxm Snow.tsc PrtSnow.bmp @Hayden I don't quite understand what you mean there. I dunno how to revert exactly.
  13. S

    Quick Modding/Hacking Answers Thread

    I copied a map (randomly chose Labyrinth I), slipped my stuff in there, and the same thing happened.
  14. S

    Quick Modding/Hacking Answers Thread

    All right, I've totally fixed it. Thank you. However, now there's another problem. I have my custom background, and my custom fixed sprites, and my new map. When I apply all of these together, the background up and disappears. I read about something like this in the tutorial paper, but I don't...
  15. S

    Favorite Weapon

    Spur, mainly because of the sidequest you have to go on to do it. I really feel for the hermit, you know? Though the concept of the Blade is cool, and it IS very powerful when spammed correctly, which I haven't mastered yet.
  16. S

    Quick Modding/Hacking Answers Thread

    I don't recall making any of the tiles type 0. Also, the most I did with some of them was add white lines and such to the snow. Maybe that messed it up by accident? Bad Tiles now has the tile grid (A0, 00, etc)
  17. S

    Quick Modding/Hacking Answers Thread

    (deleted to move on to new images) Does this help at all?
  18. S

    Quick Modding/Hacking Answers Thread

    I've run into a slight problem. I've created an icy version of the Sand Zone sprites, and I hit Add Map to make a map using it and a custom snowy background I pallete-swapped from bkFog. So far so good. When I make the map, Minimus Ice, some of the tiles don't show up. I'll list them by x/y...
  19. S

    Quick Modding/Hacking Answers Thread

    Thank you so very much. I think this will make things a lot easier for me. I'll let you know when I have more trouble with other things I wish to do.
  20. S

    Quick Modding/Hacking Answers Thread

    Well, maybe before I start with the crazy stuff like executables that will send me in over my head, I'll focus on the smaller things, one thing at a time. First, I'm going to make a new map, based off of the Sand Zone tiles. I'd like to know what the best method for copying them into a new file...
  21. S

    Quick Modding/Hacking Answers Thread

    Ollydbg...Olly Debug? I'm guessing I need to download that from somewhere? I'd have to learn how to use executables...and what executables are. To the tutorial again!...nothing on executables. By "sprite file," you mean a list of sprites to be used as animations while scripting out the...
  22. S

    Quick Modding/Hacking Answers Thread

    The way I see it (pardon me if I'm redundant) is that for the boss, I need to create a new NPC, put it in the Data file, have a program within the game to pull that sprite and those certain sprites for certain animations. I need to give the exact spaces so the game knows what coordinates in the...
  23. S

    Quick Modding/Hacking Answers Thread

    See? I aim too high. :P I use Cave Editor, and I've already modded some weapons so they look like Technical Machine weapons (I'm a Pokemon nerd). Hell, I did some research to find some old TMs from previous generations. Polar Star is TM39 Swift, Rocket Launchers are TM34 Egg Bombs (modded the...
  24. S

    Quick Modding/Hacking Answers Thread

    Yeah, I think I figured that out too. Regardless, thanks for the info. :) Now...this may sound a bit strange for a noob to want, but this is one my dreams to do with this game: I've already made a new door near the Outer Wall, but that's as far as I've gotten. No entering the door or anything...
  25. S

    Quick Modding/Hacking Answers Thread

    Okay. I originally had it after event #0200, which was the transmission event. So I placed it before it instead. There's also an event #1000 with just an <END in it. I'm assuming that's a failsafe. Checking...yes! That signpost works! Now I'm assuming I'll have to check all of the rest of...
Top