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    Wrong We Were! - Assembly

    Alright. Well, the tsc parsing routine starts at address 0x422510 and ends at address 0x425770. The routine is basically a big nested if that compares the character in the freshly read token to those defined, the commands are in the form of hard coded character codes and are being checked one by...
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    Wrong We Were! - Assembly

    Isn't that explained in a FAQ somewhere? You are guessing that you don't have the offset of any of the commands, except that of "ML+"?. But then, you actually have all the offsets? Uhm... Can you rephrase that?
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    Wrong We Were! - Assembly

    Which are you missing?
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    Sprite Editing And Frame Rects

    I think you're the reason Runelancer don't spend much time here ;)
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    WinAmp Plugin in_org.dll (ORG player)

    Very nice work, I congratulate you on your effort. ... Though, I can't try it out, since I'm not using Winamp, and haven't been using it since ... 2001, I think. P.S: Did you base this on ORGestrate?
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    Difference between Mods and Games

    You can't call a stand-alone, unmodified game, a modification - that's illogical. You can however call a mod for a game - it's still game, a modified one, and it doesn't state more than that. QED.
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    Is Sue a furry

    You're all furries! Seriously, this question beats the "what's the color of Misery" one
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    Weird Text Errors

    More like thinking of the act of thinking of the act of thinking of the act of thinking of different types of bread rolls.
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    Agora's Legends ~ Minnasan no Monogatari

    Oh boy... * Portability * Bug fixes * Oh wait, everything can't be changed without programming. I'm sure many want them to be open source - do you think you can get everything by complaining? I sure wish it was, but I'm not complaining since I know Pixel can't read English ;) In the software...
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    Agora's Legends ~ Minnasan no Monogatari

    This is how projects get orphaned, without a project leader and/or a clear goal, it's hard to finish it.
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    Agora's Legends ~ Minnasan no Monogatari

    Sorry about that, I guess I presumed that without thinking - because having stuff like that in the engine itself, seems to me like the usual thing to do. But hey, making part of the physics scriptable isn't such a bad idea either. I've been rather busy lately, but it had been interesting to at...
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    Agora's Legends ~ Minnasan no Monogatari

    That's what licensing is for... I really think this is about your ego. Lua is not my game. Besides, I refuse to believe that all the bugs with the collision detection, network play, etc. comes from scripting alone. If you want to do this all by yourself, do it - don't go whining around that...
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    Agora's Legends ~ Minnasan no Monogatari

    You didn't seem like you wanted any help the last time we talked. And you're very fond of keeping the sourcecode closed, that's not a good step towards cooperation.
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    Cave Story Trainer

    Look for "Debug save" in the menu bar, click on it and enter a file name. Have in mind that Cave story only loads "Profile.dat" when you load a game, so if you want to load your debug save, you either need to save as "Profile.dat" or replace "Profile.dat" with your debug save.
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    Nator's New Modification

    Very cute.‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌
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    Nator's New Modification

    Heh, that made me laugh.
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    Opening .PXM files... Help?

    Please stop spamming.
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    Opening .PXM files... Help?

    Pics or it didn't happen.
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    Opening .PXM files... Help?

    After some googling, it seems like the files are in "Pixel Magician Graphic" format (try googling it you too). That's analogous to trying to open a locked door with your shoe if you don't have the key. These are different file formats; just because Photoshop can read many of them doesn't mean...
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    Save file help

    The save data is kept in a file named "Profile.dat", but as I heard, the save format differs from the windows version of cave story
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    Cave Story Trainer

    As far as I know, Cave story has the option to save anywhere built-in. Edit: Here's to activate (or de-deactivate) it: Change ff 15 at address 12d58 to eb 04 in Doukutsu.exe
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    7 weapons

    I have to say the same as S.P, it's funny how you keep discovering things we already know :-p
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    ORGestrate, Third party ORG player

    I'm very interested in this library of yours, I hope you'll finish it and maybe I will code something that uses it :) Anyway, keep up the good work!
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    The Hex Editor (XVI32) - Guide for starters

    While it's a gallant contribution of yours, it's ironic that the same information (and more) can be accessed from the help menu.. :)
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    Gonna give this a shot...

    No, but it could be figured out
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