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  1. BasicallySnake

    Cave Story GB Port

    Despite the fact that this build isn’t even finished yet, I think I should release a demo…
  2. BasicallySnake

    Cave Story GB Port

    Really thinking about adding some petty crap where if you get the bad ending your save gets deleted I don’t remember if this happens in the original game or not, so I’m probably just making myself sound like a fool by saying this
  3. BasicallySnake

    Cave Story GB Port

  4. BasicallySnake

    Cave Story GB Port

    Reminder that this is only a side project - but I am still working to finish it for you guys to enjoy. There will be a new demo soon!
  5. BasicallySnake

    Cave Story GB Port

    Dammit, I should have started the thread later… But this is a serious project that I want to make to prove that some sort of demake is possible, post date aside, and also because I just think it’s really fun (slight sarcasm) to work within the limits of old hardware! Fair warning - Removed the...
  6. BasicallySnake

    Cave Story GB Port

    Here it is! Extremely unfinished, but I think it will do a good job showing you all how this is going to look now! Developed in one weekend [I’m tired]. Edit: Video
  7. BasicallySnake

    Cave Story GB Port

    GBStudio finally added slopes, this is directly after I remove slopes from most of my games after realizing there is no way that I can add them without using triggers A lot of the music in the game decided to corrupt, is this enough to reset over, or should I suck it up and redo the music from...
  8. BasicallySnake

    Cave Story GB Port

    Thank you for your reply! Sadly, this is no longer a beta continuation, as I thought making a whole game boy game specifically to make a beta remake would be a bit dumb. This is more or less a demake of the final game now. I have been messing around with the idea of rebuilding the beta in...
  9. BasicallySnake

    Cave Story GB Port

    Year only just started, and I’m thinking of something April fools related
  10. BasicallySnake

    Cave Story GB Port

    This isn’t a port anymore, this is a demake! I (obviously) can’t do a perfect Cave Story within the limits of the Game Boy. Also, should I remove Quote’s layered sprite for shading? It seems like it may take up space.
  11. BasicallySnake

    Cave Story GB Port

    Thinking of another reset, development isn’t going too well I want to make the mimiga village map bigger, cutscenes may not play out as intended if the map is small Might end up having to decrease sprite detail to work around a tile limitation. Since quote uses a layered sprite, GBStudio...
  12. BasicallySnake

    Cave Story GB Port

    Done a bit of work and even released a demo on my YouTube channel, but I want to finish it more before I release a demo here. Have this absolute buggy mess of a screenshot
  13. BasicallySnake

    Cave Story GB Port

    Made a couple of developments, but I found out that Maiden Abyss (they made their own GB port a while ago, but it got canned) is starting work on their port once again, and it looks amazing! Should I continue work on this port?
  14. BasicallySnake

    Cave Story GB Port

    Putting development on hold for a bit.
  15. BasicallySnake

    Cave Story GB Port

    I’ve been thinking of using layered sprites for the major characters, but a friend has advised me not to do it as it may eat up cartridge space.
  16. BasicallySnake

    Cave Story GB Port

    Stuff
  17. BasicallySnake

    Cave Story GB Port

    Someone suggested I try to get access to Maiden Abyss’s code to try finishing this game, but I am very sure that also uses a bit of Raichu’s code judging from the similarities. UPDATE: I have gotten into contact with Maiden. They do not have the files, but recall Raichu using the code. They want...
  18. BasicallySnake

    Cave Story GB Port

    Visuals in the level here are placeholder, will make some unique graphics later
  19. BasicallySnake

    Cave Story GB Port

    UPDATE: I haven’t been active on this thread (and site in general) because I have been working on other things. I have also been taking into consideration the things said earlier in the thread about cutting the game down to reduce the space used on the cartridge. I will be trying out all of your...
  20. BasicallySnake

    Cave Story GB Port

    I have been thinking of redoing the maps to be more like the final game. Thanks for your reply, and I am glad this thread has inspired you!
  21. BasicallySnake

    Cave Story GB Port

    This is real, I swear
  22. BasicallySnake

    Cave Story GB Port

    Major Update and Public Demo here... https://www.mediafire.com/file/0sk2i262fimil58/SoundFix.gb/file
  23. BasicallySnake

    Newdata.org in MP3 format?

    The TCRF page for CS+ has alerted me to the existence of a file known as Newdata.org. The file is described as containing "the alternate intro for Last Battle, as heard in the beta version." Does anyone have this file at all? Let alone as a .Mp3 File? Misread the text as if the file was the...
  24. BasicallySnake

    Cave Story GB Port

    Currently thinking of downsizing some of the sprites to fit with the 8x8 style of the maps (unless I find a workaround for the tile limit.) What do you guys think of this?
  25. BasicallySnake

    Cave Story GB Port

    Oh, hey there! I don't remember if it was your port, or Skittles' port that inspired me to make this, but nevertheless, I think it's cool that another person who attempted to make a CS GBStudio thing commented on here. How did you manage to import the full scale maps into the game? I tried, and...
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