Search results

  1. S

    Are you man enough to use the Polar Star only?!!

    I'm fairly certain someone has already *done* this, BTW. I couldn't tell you who, but they're either around here or on the Cave Story(Doukutsu) LiveJournal community.
  2. S

    Decoding tsc files--How?

    Is Miza open source? I'm looking for the actual algorithm used to decode the scripts, if there is one. Also, I can't seem to find Miza via Google anyhow... EDIT: Found Miza, but it doesn't work under Linux. From the look of it, it wasn't what I was searching for anyway. :p EDIT: Aha! Miza help...
  3. S

    Decoding tsc files--How?

    Does anyone know how to decode the numerous .tsc files into a semi-readable format? I'm refering to the actual process of decoding, not just how to read the files in Sue's Workshop. Thanks in advance.
  4. S

    Assembly primer

    I'd be most interested in learning how to hack programs, any programs at all. One can always look up the list of commands (can't there only be a few more than 256?) for an architecture, and one should have a basic knowledge of algorithms before attempting anything serious. What I'd like to learn...
  5. S

    Assembly primer

    I am definitely interested in this. Both for Cave Story purposes, and general knowledge of assembly. You wrote your own disassembler..?
  6. S

    Searching for data formats

    pxe/pxa/pxm file formats Here they are. There are notes on the .pxa file format at the bottom, and a few more questions arose while I worked on it. I wrote those there as well.
  7. S

    Animated Effects

    What are the 'bounding rectangles' for, exactly? I know that seems like it has an obvious answer, but I'm under the assumption that the sprites were loaded as 16x16 blocks, with black as a transparent color, so it wouldn't matter what size they were at all. Also, is there any particular way...
  8. S

    Searching for data formats

    I'm looking for the data formats that are used in and out of Cave Story. I've reviewed as many past posts I can find, getting the structure of npc.tbl down, and the .pxm format for maps was fairly easy to figure out on my own. Many thanks to Osmose for getting the .org format cracked. :) In...
Top