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  1. andwhyisit

    CS community meta discussion

    I don't mean accurate to the game, I mean accurate to the source code. As in carbon copy, line-by-line. Most decomps can't or don't go that far, they settle for something accurate to the game instead. The end result is the same as if someone leaked Pixel's source code with the comments stripped...
  2. andwhyisit

    The Grand Semi-official Soaprun Re-opening

    I noticed, don't worry. I just need to clock off from work first.
  3. andwhyisit

    The Grand Semi-official Soaprun Re-opening

    I put it there. I thought it would be a great throwback to the old Soaprun thread (plus it is a cool logo).
  4. andwhyisit

    CS community meta discussion

    CSE2's source code clearly got taken down because it wasn't just a decompilation, it was an attempt to recreate the source code for CS as accurately as possible. Someone who had seen Pixel's source code said CSE2 looked exactly the same if you ignore things like comments. As long as whatever is...
  5. andwhyisit

    This article is the namesake for the term, and it explains it rather well...

    This article is the namesake for the term, and it explains it rather well: https://www.wired.com/story/tiktok-platforms-cory-doctorow/
  6. andwhyisit

    Looking for an accurate Organya player for Android

    This is the version I use on the site and in embeds: https://github.com/raadshaikh/organya-js My embed code is more simplified than the demo if it helps: https://www.cavestory.org/soundtrack/organya-js/orgplayext.php?s=https%3A%2F%2Fwww.cavestory.org%2Fsoundtrack%2Fcave-story%2Forg%2FAccess.org...
  7. andwhyisit

    A rant about a PNG

    Actually, no. This fan art was shown on the page for the 2005 TIGSource interview with Pixel. Looking at it, it is signed "YU 05". The interviewer was Derek Yu. So it is safe to assume that Derek Yu drew that art in 2005. Only freeware existed in 2005. In any case the human skin tone in pre-wii...
  8. andwhyisit

    What is the best form of media?

    Novels are also not limited by budgetary constraints.
  9. andwhyisit

    It would be raw in the middle if I did that. Also I would need to import a US oven because mine...

    It would be raw in the middle if I did that. Also I would need to import a US oven because mine only cooks in celsius.
  10. andwhyisit

    What is the best form of media?

    Every medium has tradeoffs. It is why the art of adaptation is so damn hard. For instance video games trade pacing for interactivity, and novels trade the audiovisual experience for introspection.
  11. andwhyisit

    Sonic CD and Cave Story have a really similar base plot

    Cave Story and Manic Miner have the same base plot: the protagonist is in a cave.
  12. andwhyisit

    I can confirm that living people do still exist.

    I can confirm that living people do still exist.
  13. andwhyisit

    This is the original image if it helps: https://www.cavestory.org/images/pixelthanks.jpg

    This is the original image if it helps: https://www.cavestory.org/images/pixelthanks.jpg
  14. andwhyisit

    Map of the floating island

    As I was saying earlier... if the egg corridor was one big circular corridor (where the start and end of the egg corridor almost touch) then it would occupy only a third of the width that it would in a straight line.
  15. andwhyisit

    Map of the floating island

    The main issue with island mapping that I tried to fix with my map was that the 2D aspect of this game is a gameplay mechanic. The island would still be a 3D space for mapping purposes. Going through a door from Map A to Map B should mean that Map B is reversed to Map A, because that's simply...
  16. andwhyisit

    The only reason why someone would use the less capable CE over BL in this day and age is if they...

    The only reason why someone would use the less capable CE over BL in this day and age is if they prefer CE's UI.
  17. andwhyisit

    Ikachan OST - Restored and Remastered

    Can you elaborate on this? Which players?
  18. andwhyisit

    Bots = basically any bot that is honest about being a bot, such as search crawlers/indexers...

    Bots = basically any bot that is honest about being a bot, such as search crawlers/indexers. Guests = non-logged-in users, or non-logged-in bots who pretend they aren't bots.
  19. andwhyisit

    Newdata.org in MP3 format?

    https://www.cavestory.org/soundtrack/beta/mp3/Last%20Battle%20Beta.mp3 You're welcome.
  20. andwhyisit

    All the dumb shit I posted when I first joined is still on here.

    All the dumb shit I posted when I first joined is still on here.
  21. andwhyisit

    The game manual literally states that it works on Windows 98, so it's unsurprising:

    The game manual literally states that it works on Windows 98, so it's unsurprising:
  22. andwhyisit

    I also mentally read it as Loppy.

    I also mentally read it as Loppy.
  23. andwhyisit

    Cave Story GB Port

    Regardless... sprite limitations are going to be your biggest enemy when porting CS to the Gameboy. Each sprite is 8x8. If you have a 16x24 npc on the screen that is basically just 6 sprites grouped together. Now here is the shit part: there is a max of 40 sprites on the screen and 10 sprites...
  24. andwhyisit

    Cave Story GB Port

    Personally I think a Gameboy port of CS is better off being half-res. As in 8x8 tiles instead of 16x16. It's just that it makes it harder to hit that sprite limit and it gives you more space in vram.
  25. andwhyisit

    Cave Story GB Port

    You really should be implementing scrolling rather than downsizing the maps. I'm sure GBStudio would have a feature for this.
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