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  1. Shmitz

    Cave Story: Jenka's Nightmare

    Actually, I found that if you try using the map system on a map that's 380 tiles long, it glitches out. It works fine on other maps. I put that text in there just to give some sort of reason why someone would discard it in a place like the Labyrinth =P Did you get the neccessary item first...
  2. Shmitz

    Cave Story: Jenka's Nightmare

    I see the problem. I had getting the Snake set flag 0201 so that the health/ammo refill would say that ammo was getting refilled, and not just health. I hadn't looked to see that the missile launcher event also checks flag 0201. I'll fix it to use two separate flags. Could you tell me...
  3. Shmitz

    Thoughts about red flower transformation *spoilers*

    If we say the core was what was keeping the island afloat, then what was keeping Ballos sealed? The simplest answer (Occam's Razor) is Jenka. In the Good ending, Jenka is still having to keep Ballos sealed, while in the Best ending, she isn't. Therefore one could postulate that she would only...
  4. Shmitz

    Secrets behind characters?

    While I love FMA and all, I really don't see a resemblance. I think it's just wishful thinking ;P
  5. Shmitz

    I finally did it..Min.Items Hell Run

    Woot woot. After watching your hell runs, I'd definitely trust your assessment of difficulty and replay value :)
  6. Shmitz

    Cave Story: Jenka's Nightmare

    The next step is similar to the first step. Also, did you talk to the Cthulu near where you got the pack?
  7. Shmitz

    I finally did it..Min.Items Hell Run

    Woohoo, congrats! :)
  8. Shmitz

    Cave Story "2"

    Actually it depends entirely on the entity in question which sprite sheet it will use. A lot are set to the map's first sprite sheet, but some are set to the second. The best way to tell without actually finding the value in npc.tbl is to find the entity already in the game, check the sprite...
  9. Shmitz

    A few questions about Cave Story projects...

    I personally don't think Misery is "evil", but she's immature and she's proud, which is a very troublesome combination. I'd say she sent Balrog instead of coming herself because it would go against the "aloof" image she likes having (note how many other times she had Balrog do the "dirty" work)...
  10. Shmitz

    Cave Story: The Reawakening

    To date I don't believe anyone has figured out a way to add/change the weapons in any way other than graphically, so don't plan on that as a main feature of your mod.
  11. Shmitz

    Cave Story: Jenka's Nightmare

    Ah, man, I wish I'd known about that trick earlier. I can't off the top of my head think of any other areas where anything like that would lead to broken continuity in plot or item acquisition, but let me know if you encounter anything more that seems out of order after riding/bouncing off enemies.
  12. Shmitz

    Cave Story: Jenka's Nightmare

    Hmm, sounds like it didn't update the spritesheets correctly from the previous area. I wonder if that's just an exe bug. Has anyone else encountered similar problems?
  13. Shmitz

    New version of Balrog papercraft

    Digging up one topic because it really motivated you to respond with something fresh and new is fine. But dredging up several older topics only bumps currently relevant topics off the first page.
  14. Shmitz

    Cave Story Tile graphics and any other bones you want to throw me

    They are external, actually. They are in the data/Stage directory as Prt*.pbm for the actual graphical tilesheet. I'm not sure which of the other files stores the tile data (solidity, etc.).
  15. Shmitz

    Cave Story: Jenka's Nightmare

    How did you fight that boss? That incidentally is what triggers the "end of this version" dialogue when you try to enter Mimiga Village. I was pretty sure there wasn't a way to get up there from the beginning. EDIT: Found a way by bouncing off a bat. Let me know if there are others.
  16. Shmitz

    Cave Story: Jenka's Nightmare

    New update: http://www.horizonscape.com/shmitz/cavestory/nightmare.02.zip See top post and/or the readme for more details. I'd also recommend playing through from the beginning again, even if you still have a save from the previous version, as you may be missing some neccessary flags for later...
  17. Shmitz

    A few questions about Cave Story projects...

    I sent you a private message. Check your control panel.
  18. Shmitz

    A few questions about Cave Story projects...

    Given that you aren't made to run a marathon to get from the tower to the "edge" of the island, I could see the spire on the left being the tower the last battles are in. However, if the island was created to seal Ballos away, wouldn't he be closer to the center of the island, rather than over...
  19. Shmitz

    Would using a life pot be cheating...

    I don't really know what the traditional viewpoint would be, but since you can't avoid getting one life pot (if memory serves me correctly), using it at some point during your run doesn't strike me as being too much different from using the booster. Sure, if you want to be total hardcore you...
  20. Shmitz

    HOWTO: Add a teleporter option

    Similarly, if you are making a custom teleport location (such as going *back* to Arthur's House from the Sanctuary), you would need to have a blank entity one space under the teleporter. This becomes the teleport-out animation, as in the code <CNP0300:0111:0002 (from upthorn's #6006 example)...
  21. Shmitz

    Want to play my edited game?

    I don't know if you've corrected this problem yet, but here's something I learned while working on my own mod. Possibility 1: While triggers follow your character, they won't go through solid blocks to do it. I discovered this when I created solid blocks above the character, and then when I...
  22. Shmitz

    Cave Story: Jenka's Nightmare

    Hehe, nobody ever said the Shovel Brigade were that intelligent. They believed in the Doctor, after all ;P For that reason, I'm still debating whether to change him :(
  23. Shmitz

    Cave Story: Jenka's Nightmare

    To fix the issue with the terminal not resetting, I can just have the map unset its flag on load. Also, I just saw Epsilon's edit. I'm not going for an "extreme challenge" type mod, but I do want it to be challenging. I see it as sort of an expansion for Cave Story, and as such expects that the...
  24. Shmitz

    Cave Story: Jenka's Nightmare

    Yeah, there's a cluster of three blocks you can fall down to near the first door. You should be able to figure it out from there. No it shouldn't. Will look into it. Ooh, thanks. I tested going to the Chimney. I never tested coming back. That's intentional, though admittedly may not be fair...
  25. Shmitz

    Import Own Orgs And Maybe Sue's Workshop Boss Error Fix!!!

    The best I can figure out is he's saying that you need to keep the file size of the exe the same. I took a look at it and there's a large portion at the beginning that starts at 2A0 and ends at 1000 that is nothing but zeros. It's concievable you could add to or subtract from this area as needed...
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