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  1. Shmitz

    So I changed a weapon.

    I for one would like to make the bubbler more robust, and stay at level 3 longer, because in my own mod there is a point where it could be your primary weapon. So it is has a valid use beyond "making the game easier".
  2. Shmitz

    Cave Story: Jenka's Nightmare

    There are plenty of enemies that do. Off the top of my head, sky dragons and midorin. I suspect most of the guest entities would poof, as the few that I've tried turning into enemies have done so. I suppose if I were smart I would be documenting what works or doesn't work.
  3. Shmitz

    Cave Story: Jenka's Nightmare

    The design isn't the problem, and the sprites (that is, the graphics) aren't the problem either. The problem is that the majority of entities, even if you give them the 0x0200 flag, will still just drop power-ups upon death, and will NOT execute an event. Thus if you use the <BSL flag with them...
  4. Shmitz

    Cave Story: Jenka's Nightmare

    Progress has hit a road block of late. I'm working on a particular boss fight where the "boss" that you're actually supposed to damage is rather stationary, and the challenge comes from avoiding other independant elements of the fight. There are a lot of entities I could potentially use for...
  5. Shmitz

    Cave Story Remix Project is FINISHED.

    Listening to it now. So far very impressive, with only a couple tracks that didn't really sit well with me (though that could just be a matter of taste). Awesome work =)
  6. Shmitz

    Creating Boss Fights

    Assuming you have an entity that actually works with the 0x0200 flag, when it hits 0 HP, it calls the event number assigned to it. In the script for that event, you either need to use <ANP to run the sprite's death animation (if you know it), use <CNP to turn it into a different non-enemy...
  7. Shmitz

    Creating Boss Fights

    It's actually E8 03, since it's a two byte value. Think of it as the second number times 256, plus the first number, which would be (3 x 256) + 232, or 1000.
  8. Shmitz

    Cave Story: Jenka's Nightmare

    There is a TSC command (<MM0) to halt Quote's forward movement that can be used. I can probably use it during the Misery scene and the Gaudi scene, as it shouldn't be too noticeable. However, some scenes a forceful stop like that would seem less natural than the potential for a booster-happy...
  9. Shmitz

    Image Edition: (C)Pixel doesn't work!

    I've caused the game to reference graphic regions (both sprites and map tiles) outside the bounds of the graphic file used on several occasions, with edited and unedited graphics files. The result was garbage graphics. The only time the game has ever crashed due to graphics was because there was...
  10. Shmitz

    Image Edition: (C)Pixel doesn't work!

    Actually, a smaller file (in dimensions) will just result in garbage graphics, not a game crash.
  11. Shmitz

    Creating Boss Fights

    Er, sorry, too much MMORPG playing. Mob = enemy NPC. In this case, game entity. The 0x0200 flag has to be set for an entity in order for it to perform anything but it's standard dead event when you've done enough damage to remove all its hit points, and is the only way to make something...
  12. Shmitz

    Creating Boss Fights

    It's not a bad method. However, all other things aside, Sue can't be made invincible. With the 0x0200 flag set, a mob can be made invincible by having an event set that doesn't "kill" the mob. However, Sue (among other entities, of which I don't have a comprehensive list), will "die" before ever...
  13. Shmitz

    Image Edition: (C)Pixel doesn't work!

    It is indeed "(C)Pixel". How many colors do you have in your color table? None of the original game graphics files have had more than 16 colors (though the files don't have to all be the same 16 colors), so I've been sticking to that limit and haven't had any problems. I've also been taking all...
  14. Shmitz

    Sue's Workshop buggy editor

    What is this "game code" you're talking about?
  15. Shmitz

    Sue's Workshop buggy editor

    Just to be absolutely certain, I made a copy of my original game directory. I ran Sue's Workshop on it, created a new map, made a small room, set the game starting location inside it, gave it a standard opening event, and ran the game from Sue's Workshop. The new map loaded and ran fine with no...
  16. Shmitz

    Sue's Workshop buggy editor

    Have you looked at the map files from the original game in your hex editor?
  17. Shmitz

    Cave Story: Jenka's Nightmare

    Yeah, that's been mentioned. I'm still working on the next chunk, which, because the gameplay becomes less linear after the Labyrinth, covers the rest of the content of the mod. Current guestimate of progress: 40% on current installment, 70-75% on overall content.
  18. Shmitz

    Image Edition: (C)Pixel doesn't work!

    What program did you use to add it to the end?
  19. Shmitz

    Core doesn't show???

    Hmm, double-check the size of your executable and compare it to the size of the original. They need to be exact for those bosses (like the Core) to work. There may be something else that has changed the size of the executable.
  20. Shmitz

    Core doesn't show???

    Have you added any new maps to the game (as opposed to just changing old ones)?
  21. Shmitz

    Boss code?

    You have to use the map in which they occur in the original game, and you have to use the location where their fight is. Some boss fights also get glitchy if you change the triggers and event numbers. So overall, it is better to just find the codes in the original maps and remove the extraneous...
  22. Shmitz

    Script size limit

    Have had one in progress. See: this thread.
  23. Shmitz

    Script size limit

    Just ran into this, so I figured I should let everyone else know of this limitation: Map script sizes can be a maximum of 17,999 characters (including spaces and line returns). If you go beyond that it's very likely you will cause the game to crash when loading the map.
  24. Shmitz

    Mod: Caveoholic!'s recent addiction v1.3

    Or have a healthy respect for the English language. Asking for proper grammar, which includes punctuation, is not a sign of being obsessive compulsive. It is akin to asking your video card manufacturer to include the color blue in their display capabilities.
  25. Shmitz

    Mod: Caveoholic!'s recent addiction v1.3

    The way I've done it is not add any new maps at all, but just use pre-existing ones. You can change any other aspect of the map the boss appears in (tileset, enemies, background, size), and they'll still work. The only hitch is I've yet to find a way of changing where on the map the boss...
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