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  1. Dubby

    What the FUCK noxid!?

    Re: What the FUCK noxid!? bored? more like drunk.
  2. Dubby

    What the FUCK noxid!?

    Re: What the FUCK noxid!? Exactly. :toroko2:
  3. Dubby

    What the FUCK noxid!?

    Re: What the FUCK noxid!? Wait what? ...bah. :momo: Oh well. If anyone's curious, I actually side with Noxid's point of view... for the most part. We took pixel's work without asking. There's nothing wrong with taking bits and pieces of hex from other folks, as long as they still get credit...
  4. Dubby

    Quick Modding/Hacking Answers Thread

    A loop or switch table is not necessary, just some math. Well, here's an optimized Polar Star template from version 2 (not released yet) of my mod that you can use. Hope it helps. 0x41FF3C: 83 C4 18 0x41DE60: 55 89 E5 83 EC 1C 8B 45 08 89 45 F8 83 C0 03 89 45 FC 6A 02 E8 C7 5D FE FF 83 C4 04...
  5. Dubby

    Quick Modding/Hacking Answers Thread

    Thank you Celtic, that's very useful to know - especially since I will likely need at least a dozen teleporter slots.
  6. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Thanks! I've got some experience, have many friends in the industry, and have been counseling a little game called Path of Exile. My friend is the owner and founder of the company, and I'd probably be working for him if I lived in New Zealand. :toroko2: I'll likely be...
  7. Dubby

    Quick Modding/Hacking Answers Thread

    Don't just set the weapon's energy. It has to go through a level table (that has the weapon exp) first. There's a function that does just that, but it does not take away exp. You'll have to write a new function to do that. You have to sift through the equipped weapons table. The +499C9C offset...
  8. Dubby

    Quick Modding/Hacking Answers Thread

    Each weapon has a case for handling what to fire for each direction, usually two for up and down since Quote has two frames for up and down firing (facing left, facing right). That's an offset. The data table for available weapons starts at 0499C98. Each weapon is 64 bytes. So to cycle through...
  9. Dubby

    I can make a requested character.

    Oh hell no. HELL no. I've played every single metroid game many times, including almost all of the various hacks. Other M is linear, and changed so many of the core tenants of what makes a metroid game a metroid game. Not to mention, yes, it was very sexist. I can name no less than five metroid...
  10. Dubby

    Quick Modding/Hacking Answers Thread

    Random (and possibly stupid) Question: How often do the timers run? 0049e46C Timer1000Time [Final Time the 1000 timer took to complete.] 0049e470 Timer1000Elapsed [Time elapsed during the 1000 tick counter's countdown.] 0049e474 Timer1000Ticks [Timer updated every 1000 ticks.] Been pondering...
  11. Dubby

    I can make a requested character.

    Hey I'd like to see that too! :p *Shudders violently and then collapses into a convulsing heap, foaming at the mouth*
  12. Dubby

    Quick Modding/Hacking Answers Thread

    Bullets aren't actually linked to the weapon structure. They're specified inside the weapon code itself. I'm not sure why Cave Editor displays them together.
  13. Dubby

    Quick Modding/Hacking Answers Thread

    In EAX. Here, this is the reason I wrote the function. This is the top most portion of my Fireball bullet: CPU Disasm Address Hex dump Command Comments 00404B39 |. 6A 03 PUSH 3 00404B3B |. E8 20F80800 CALL 00494360 00404B40 |. 83C4 04...
  14. Dubby

    Quick Modding/Hacking Answers Thread

    If you're trying to find it out inside a weapon, well it's already there. Otherwise you'll need to sift through the equipped weapons table, using the offsets to find (and return) the data you need. Actually, I've already written a function that does just that... since I wanted to be able to get...
  15. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign I've done my share of trig programming for FPS games in LUA before [AI, dynamic projectiles, path finding, etc.), so I hath no fear of doing grappling. Anyways, what I've been up to lately... is this! The fireball is getting two upgrade items. The first one...
  16. Dubby

    Quick Modding/Hacking Answers Thread

    A local huh? Alright, thanks. Now I think I know what it's doing. Seems to be a check to see if the projectile had 'hit' the wall the previous frame, and change direction.
  17. Dubby

    Quick Modding/Hacking Answers Thread

    Thank you for stating the obvious.
  18. Dubby

    Quick Modding/Hacking Answers Thread

    Could use some assistance. Working on a rewrite of the Fireball bullet, but not certain what some of the code is doing. 00404B7F |> C745 CC 00000000 MOV DWORD PTR SS:[EBP-34],0 00404B86 |. 8B55 08 MOV EDX,DWORD PTR SS:[EBP+8] ; maybe this has...
  19. Dubby

    Quick Modding/Hacking Answers Thread

    Since no one seemed to notice my question, I'll ask again: How many teleporter slots does the engine support?
  20. Dubby

    Quick Modding/Hacking Answers Thread

    Anyone know how many teleporter slots the engine supports? Take a look at my mod in CE. The bat swarm miniboss does exactly what you want. Although it does require a tiny ASM patch so that TSC events don't make Quote invincible. Well, the ASM functions that sift through the weapons table...
  21. Dubby

    Quick Modding/Hacking Answers Thread

    Thanks yet again Noxid. How many weapons can the player hold? I know only 5 fit in the inventory screen 'comfortably', but he can carry more. What's the limit? Is it 8?
  22. Dubby

    Show off your org music...

    Many of these are quite nice, but I have to wonder... how many original org pieces are there (that you know, aren't Pixel's or interpretations of other tracks)? I'd look myself but, eeeeh 90 pages is a lot to sift through. :)
  23. Dubby

    Quick Modding/Hacking Answers Thread

    I'm assuming that there's some sort of index for the NPC's ASM addresses that tells the exe where npc #xxx's code starts. Where might this be?
  24. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Thanks for the bug reports, most of what's been reported (and much that hasn't) has already been fixed - just not released yet. Most of the areas being added for the next version are done - they just need scripting and bug testing. Some mob sprites are still being...
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