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  1. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    All right, this *is* strange. I tried it from a clean install from the very beginning, and no crash. This is *weird*... So, uh, yeah. I'm clueless, woo! Here, just because, I've posted a save right on the other side of the door: link. Play on if you so desire. Bugs ahoy, I see. :D Thanks for...
  2. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    This is... odd. Does it crash after the scene (when entering the door)? I could've sworn I fixed that. o_O So, crap. If this problem isn't fixed, I might have to pull the demo for a bit (unplayableness ack!) This is reeeeally weird, I say. If anyoene else has this trouble, let me know. Also...
  3. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    ZING!!! MERRY CHRISTMAS! The Demo is Here! (check first post for downloads if available) Grab it while you can! Oh wait, there's not a limited supply, is there? Hmm... ;P So, about that script-related crash bug, it turns out I was missing a <PRI somewhere somehow and the game reeeally didn't...
  4. Xaser

    Merry X-mas

    Great Scott, I am honored, Andwhy! Merry Christmas to all of you, truly! *is somehow starting to get used to being a 'regular' here... Hmm.*
  5. Xaser

    CaveEditor again (beta, maybe alpha)

    Although it would be kinda neat, with me being used to years' worth of text-based scripting (ZDoom ACS, if anyone here has a bloody clue what that is. :rolleyes: ), I'd go crazy without a feature to switch back to the default text-based system. I dunno... it may be just me, but the current...
  6. Xaser

    the big list of "what can ruin your mod"

    - "Perfect" jumps. I *HATE* it when in order to proceed, one must hit the jump button on exactly the right pixel and hold it down for the exact right length at the exact right time or else die a horrible death. (Seriousface's mod did this a lot). - Ridiculous "puzzles" with no clue on how to...
  7. Xaser

    Eternal Chaos - Chapter 5 (20/01/08)

    Hehe, whoa! Best chapter ever so far! Well, hey, I liked the dark sections for some reason. I still haven't gotten good enough to beat Pandimonium, but hey, it'll come soon. Keep up it.
  8. Xaser

    My Cave Story Sequels/Prequels

    I am convinced that Kager is either a crazy evil genius or perhaps just plain crazy. It's neat how such an "anarchist" personality can posess such convincing arguments and odd positions on things. No, he's no bad guy, but still, something's a bit unsettling about the way he laughs in the face of...
  9. Xaser

    Eternal Chaos - Chapter 5 (20/01/08)

    I don't remember even taking off a single unit of health! How the deuce can one kill him three times? o_O 'Course, I just spotted it as a forced-loss battle, so I got blocked in the head on purpose a few times. Who knows? Maybe it *is* possible... ...nah. ;)
  10. Xaser

    Discusion: Cave Story 3 ~ The Crowned Witch

    EGAD! That looks...! o_O Nice work on the new version! Those projectile sprites look devilishly cool, ehehe. And that music you posted is even better! Did you make this one yourself or is it a slick conversion from somewhere? Hmm.. .makes me want to fire up OrgMaker myself, for some reason. ;)...
  11. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    I'm actually worried about winding up with too many maps. I'm not shooting for making the game MMORPG-huge or anything, but from what I hear the limit is 128, and the demo's already 1/4 of the way there! o_O But yeah, if all else fails, I'll try that and hope for the best, hehe. :mad: Still...
  12. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Hmm. No updates? What the deuce am I thinking? :mad: So, still no demo. I'm working on it, and everything is all set and ready for release except for a couple of irritating nags... I'm managing to crash the program. First of all, is there a max. limit to how big a TSC script can be? One such...
  13. Xaser

    How big is your Pixel/Cave Story folder?

    Egad! There be some scary filesizes here... Mine's a "mere" 93mb, or so, including my mod and all its unfinished "extra" stuff. No mp3s on this computer though counting my travel drive installation I'm sure it's somewhere around 150megs... :D
  14. Xaser

    CaveEditor again (beta, maybe alpha)

    Er.... a bit of confusion, I see. Weirdly enough, "PixTone" and "PxTone" are *not* the same program. The former edits sounds (in .pxt format, native to Cave Story) and the latter is Pixel's music editor thingy. I was talking about PixTone, Token said PxTone, and Garde was trapped in the middle...
  15. Xaser

    Cave Story: Jenka's Nightmare

    Shmitz is unofficially on "extended vacation". Or at least, he's probably busy with other stuff and wishes he had a vacation. One of the two. :D So, after Genesis is defeated, as far as I know this is the unofficial "end" of the mod. You can fly up the Chimney and reach Oblivion:Erosion but...
  16. Xaser

    CaveEditor again (beta, maybe alpha)

    Wistil, I'd first like to point out that you rule. But anyhow... to address the topic at hand: I'm used to Sue's so NPC display is a bit low-priority for me. In fact, I just got a completely different and odd idea... Since CaveEditor already supports many operations outside the "usual" scope...
  17. Xaser

    Weapon Hacking

    Thanks for the exrea info there, Wistil! I can see some use coming out of at piercing flag (imagine the fireball bouncing along, taking out anything breakable in its path :p ) With changing the fadeout animations, is it theoretically possible to make, say, the fireball explode (like missiles)...
  18. Xaser

    Eternal Chaos - Chapter 5 (20/01/08)

    Egad. This again... But I digress. This new chapter is pretty cool so far! It's pretty fun despite being the same basic areas, and the end was pretty cool (no spoilers, others). :p I look forward to more! :p (BTW: A few typos were present: should be "archaeologist" and "souvenir". Nothing...
  19. Xaser

    Cave Story: Jenka's Nightmare

    I see nothing that even remotely suggests anything along the lines of "Pixel did nothing" in anybody's post. How strange. Am I blind? How am I typing this then? Aaah, my eyes! I can't feel my eyes! *poke* ...ow. Oh, There they are... *ahem* So, seriously, I don't mean to rant, but in all...
  20. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Hehe... "clone"? In "Curly's" case, looks are deceiving, my friend. ;P And thanks for the interest! Soooon....
  21. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Ooh, boy. Hehe, sorry for the misleadingness, haha. XD Hmm... I hate to say it, but due to school (College-level classes are tough) progress has been slow. I won't have it by the end of the week, sorry, but maybe this will help tide you over: Epic battles, ahoy. But with whom, and why? Boy...
  22. Xaser

    CaveEditor again (beta, maybe alpha)

    Ahaha, that's kinda funny actually... XD. Though, I still miss "Spelunker", but hey, I'm just weird like that. /me wonders what Prof.Eich would say... ;P
  23. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Hehe... so, after a bit of animation editing, I've finally got Enigma implemented in-game. And I have to say... *yeeeah*, Enigma turned out great! He's definitely not Balrog-like, yet still keeps that "goofy villain" streak, hehe. Thanks a boatload, JC and Andwhy, for the help here. I'll post...
  24. Xaser

    CaveEditor again (beta, maybe alpha)

    Yowza! *headslap*, I never even noticed... and it edits npc.tbl too, I see. Hehe, now *that's* a great feature, I see! Woohoo! So, it looks like this neat little gem will grow into one heck of an editor. Thanks for reading my silly little suggestions and responding and the like. I'm looking...
  25. Xaser

    CaveEditor again (beta, maybe alpha)

    Whoa. I like this. In fact, I think you may be giving Sue's Workshop a run for its money. :D So, I haven't had the chance to test it too thoroughly just yet. There's a few things I need to look for, and I haven't actually had the chance to edit anything with it just yet (for reasons described...
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