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  1. Xaser

    In Need of Help <Concerning ORG Maker>

    Hmm, a strange problem, this seems. Would you mind posting your .org here so I can take a look at it? Are you using OrgMaker 2 or the original one? It may be a problem with playback from the editor itself, but I can't tell without the .org itself. I've never heard of this before, myself, so I'm...
  2. Xaser

    OrgMaker 2.0.5x

    Well, thanks for the feedback! Just remember I'm only the messenger here... I deserve no 'hails' but thanks anyhow. :o @Orfvar: Though apparently the game makes a couple of exceptions (Schism's quiet.org is slightly larger than before), for the most part your .orgs have to be either the same...
  3. Xaser

    OrgMaker 2.0.5x

    OrgMaker 2.0.5x - Release 1 Though to some it's old news, an associate of Pixel's, Rxo Inverse, created a new-and-improved version of OrgMaker a while ago. However, this release was almost completely overlooked by the English community because of its Japanese-language-only status. Not anymore...
  4. Xaser

    Favorite Enemy in Cave Story?

    Oooh, Ravil all the way. Awesome how you can 'surf' on him during non-dangerous jumps. I smell a potential puzzle. :D
  5. Xaser

    Nator's New Modification

    *headscratch* Hmm, I must have missed a hidden post or two 'cause I can't see any logical excuse. Dotdotdot. Anyhow, somehow I reeeally like this style. Simple, wacky, surreal, and effective.
  6. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Actually, Orfvar, your solution sounds like it just might work. I tried <ECJ the first time around and I couldn't get it to work right, but your first solution should be easy enough to do. I've got the flags to spare, so...:confused: Also, thanks for your comments! I did notice that the music...
  7. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    @Impulse: Exams first. Trust me... forgetting to study is a nightmare and a half on steroids. No problem, then. :p @Roonil: Odd... I've never tried Epoch after the Archive fight, but I *think* I might have an idea as to what's up (I think I forgot to unset a certain generic flag I used in the...
  8. Xaser

    Disappearing block

    There's no single event that does this in one fell swoop, but you can do this action easily with two events. In the first event, use a <FLJ command to jump to the second event if the right flag is set. In the second event, use the <CMP command to remove the tile. Does that help enough, or would...
  9. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Hehe, that's the trick with him... he *does* fire quite a long time so it's easy to jump too early and wind up with a face-ful of plasma anyhow. Yeah, I know it's just a re-skinned Curly fight but the weak weapon makes it hard this time around. :p And about what Roonil said... I released an...
  10. Xaser

    Forum Mod Plot Discussion Topic

    It uses specific characters though so it doesn't fit with the discussion at hand... though your ideas for Forum Assassins and S-Bots are quite nice. Zarro's got the best ideas so far, though I fully support the player character remaining a "fake" member or something. Don't want to play...
  11. Xaser

    Forum Mod Plot Discussion Topic

    Odd. I have character sprites. Hmm... what about everyone else, though? How shall other members be represented? Interesting thoughts.
  12. Xaser

    Ever wondered what <SMP is for?

    Ah, the ever-cryptic <SMP. To clarify for all, it changes the tile at coords (x,y) to the one before it in the tilesheet (one to the left). Its biggest difference over <CMP is that <SMP doesn't generate smoke. It's quite handy, actually... Ever played Jenka's Nightmare? That's how the...
  13. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    @Haithm: *headslap*... why didn't I think of thumbs.db? Ugh, I keep forgetting to delete those for some odd reason. Thanks a million for pointing it out! I'll be sure to nuke 'em for the next revision, whenever the deuce that may come. :p @Softmints: Thanks there! And regarding the plot...
  14. Xaser

    Cave Story IRC (Again)

    I might show 'cause it's EsperNet. Server choice is win, sir. Perhaps Shmitz might show himself again like he did last time... ;P
  15. Xaser

    Cave Story: Ashes to Ashes

    You're three pages too late and two cents short... Out of curiosity, I keep seeing "coding" mentioned. Are there any actual changes to the engine here, or is that referring to TSC? Might be worth a look.
  16. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Thanks for the comments/reports! You guys keep catching things, I see... hmm. Bugs? Call me the exterminator! (cheese++) @Textbugs: Whoops. I wonder how I didn't spot the first one... and somehow triple S's are so hard to ssspot these days! @"Jump" bug: My bad. That event is there to stop the...
  17. Xaser

    Gonna give this a shot...

    Orfvar is good, Orfvar is wise. ;P The max. amount of maps is 128, by the way (note: 0 counts too so it's map#127 that's the cutoff point, not map#128). Cave Story itself weighed in at a good 3/4 of this limit, so chances are, you'll be safe. Happy hacking, and if you're in need, that's what...
  18. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Woo! Happy new year! Hmm... a long reply is in order for "celebration purposes" or whatnot. :) Thanks again for the compliments and feedback! I'm kinda surprised... this mod started as just a little hack as a vehicle to use the storyline, but it keeps growing and growing... A little about the...
  19. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Ehehe, XD "Wait... that half-insult wasn't subtly directed at ME, was it?" "Uh... no, of course not, Sir Xaserius the high and mighty conqueror." "I don't get it..." It's good to know the long dialogue isn't driving everyone too crazy just yet. Yeah, I'll have a "cutscene skip" feature in...
  20. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Aaaand... done! Thanks again! Hehe, sorry for missing your previous post, too. I do that waaay too often, don't I? ;P All right. I've got the download back up now, with the problem fixed. Even if you downloaded Cookie's fix, go ahead and nab the new version anyway as it fixes a really silly bug...
  21. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Ugh. Perfect timing for my internet connection to die for a few days. I guess that's why I'm supposed to pay the bill... >_< So, first of all, THANK YOU like insane to you, Cookie! Funny... I had suspected the script length was at fault somehow (since CaveEditor refused to compile it and the...
  22. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Thanks for all the compliments so far, hehe! Aww... it's too bad it won't work past that one spot though. The coolest part of the demo hasn't even been reached yet! So... after much thought, I've decided to pull the download link for the time being until this problem (among others) is all...
  23. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Yeeeargh. I'm clueless. It works fine for me. >_< Does the posted savegame work for anyone else or does that just crash too?
  24. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Just to make sure it ran, I re-downloaded the zip, unzipped it into a new directory, and fired it up. No crash at that one junction... though it actually did happen to me in the past, I could've sworn I fixed it. >_<
  25. Xaser

    [MA Winner] <(Schism)> - Demo 1.0

    Eh... if you try looking at it in Sue's, it'll corrupt the .exe (due to custom music). Try re-unzipping the .exe from the .zip and run it again. By all means, that should work. There's no crash at all for me, even in a brand-new installation. Either way, try starting from the profile.dat I...
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