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  1. Dubby

    The Show

    But that's so vintage-esque! Also, That was fun!
  2. Dubby

    The Show

    Bug:
  3. Dubby

    Mod Vs. Hack

    They wouldn't technically be empty, since it was a spoiler, that had a spoiler... that had a spoiler! *Saw the after viewing bullet data on JN through Cave Editor*
  4. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign The projectile's damage hitbox is 3x3 [lv 1], 3x3 [lv 2], 5x5 [lv 3]. The wall collision size is 2x1 [lv1], 2x2 [lv2], 2x3 [lv3]. Damage is more variadic, Lv1 doing 1-2 damage, Lv2 doing 1-3 damage, and lv3 doing 2-4 damage. There is a slight issue where Lv2 may...
  5. Dubby

    Cave Story - Redesign v0.50.6

    Cave Story - Redesign is, as the name implies, a complete redesign of virtually the entire game. The project was started in early January, 2011 and is aimed at incorporating a wide variety of gameplay mechanics not before seen in the [vanilla] version. Exploration plays a key part in progressing...
  6. Dubby

    Show of your custom characters!

    Re: Show of your custom characters! If I didn't know better I'd say she just gave me the finger!!
  7. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived You mean 0.99c? Hm, that's actually the one I use. I wondered why there were no hurt/death sounds (well, almost none, some mobs have them [still?]).
  8. Dubby

    Mod Vs. Hack

    IMO since Cave Story has no official editor, and was never designed to, any and all custom content classifies as a hack. However Cave Editor is of such quality and flexibility, that really anything produced from CE (or for that matter SW *ew*) is a mod. Any changes to the exe beyond the...
  9. Dubby

    Misery Story (abandoned :c)

    Re: Misery Story I think the "falling spike" npc uses a bullet, which can hit other npcs.
  10. Dubby

    Quick Modding/Hacking Answers Thread

    ........... *Grins* (Though, I was sure there'd be some form of limit)
  11. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived You drop it later.
  12. Dubby

    Quick Modding/Hacking Answers Thread

    No, I wasn't planning on it as a level. I was contemplating how to make a large-scale map system. Basically, something that would let you scan over a dummy map for an entire sector, since all the [real] maps fit together like puzzle pieces. Might be able to use <FOM + <HMC + <UNI to 'navigate'...
  13. Dubby

    Quick Modding/Hacking Answers Thread

    Well, how about in practice?
  14. Dubby

    Quick Modding/Hacking Answers Thread

    Quick question: What's the absolute largest a map can be before the engine begins to collapse?
  15. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Sure, here you go: The colored line is Quote's path of motion. Red means you move with your inertia only (including the first jump), and blue means you're moving with the booster. You can gain more height than normal via using timed thrusts, since Quote's...
  16. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Booster 2.0 is more than sufficient. Some of the jumps are tricky, but it's hardly what I'd consider to be difficult. I'd also like to point out that in Genesis: Water, the second stage of the rotating water jets can be bypassed completely with a very tricky...
  17. Dubby

    Quick Modding/Hacking Answers Thread

    How hard would it be to make use of them then? Like, say I want to make a copy of the health/ammo refill NPC, but with a different pair of sprites.
  18. Dubby

    Quick Modding/Hacking Answers Thread

    In NpcSym, does anyone know what npc(s) use these graphics: ?
  19. Dubby

    The Physics of Cave Story

    I am *very* confused by what you just said.
  20. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived If you.... Amusing, but kinda unprofessional. Customized tilesets are your friend.
  21. Dubby

    Grenade in cave story?

    Not if the bullet sprites fluctuate wildly in [display] size, and are full of holes.
  22. Dubby

    Grenade in cave story?

    Interesting. Can't wait to see the grenades, then. What'd be REALLY cool though, is if you had them hurled by a separate button! (ie: a different key input, and set them up with their own HUD display) Kind of like bombs in metroid. Except well, I imagine you chuck them.
  23. Dubby

    Quick Modding/Hacking Answers Thread

    Alright. That doesn't sound hard to do, but this part: I do not know how to pull off in asm. :greydroll:
  24. Dubby

    Quick Modding/Hacking Answers Thread

    Thank you for pointing that out. It does fix the collisions, but there's still the problem of Quote not moving with the block while it's moving left or right.
  25. Dubby

    Quick Modding/Hacking Answers Thread

    Doesn't work. The small lift block npc doesn't have any collision with any tile at all when animated. When it's lowered in the core room, there's a wait timer that tells it when to stop. :S
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