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  1. Dubby

    Help the crisis

    I have many friends in Japan, one of my friends was in America at the time but knows he's lost his house. Many others are in the same boat, and some are still missing. You can help by texting Redcross to 90999 on your cell phone to send a 10$ donation to help with the relief effort.
  2. Dubby

    Quick Modding/Hacking Answers Thread

    -first question removed as noxid answered it- Also, how would I go about copying just one of the movement tiles and still have it work the way I want to? I notice there's not exactly a lot of room to work with...
  3. Dubby

    Jenka's Nightmare Revived - Final release

    Try running <DNA0053 before you do the <FON bit. (I think 53 are the feet)
  4. Dubby

    Quick Modding/Hacking Answers Thread

    CPU Disasm Address Hex dump Command Comments 0042F5B5 |. 66:894A 50 MOV WORD PTR DS:[EDX+50],CX What does the 'CX' mean/do?
  5. Dubby

    Cave Story 3DS Discussion

    Re: Cave Story 3DS Announced! I am extremely disappointed by this. It's the exact same game, just with different graphics. Hell it probably won't even feel the same when played, unless they work really hard on getting the response/physics right. That's *twice* now the game has been remade...
  6. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Heh, thought it was incorporated into windows already. I think at least one of the compression file types is... *shrug*
  7. Dubby

    I'm... actually surprised that your name wasn't on some sort of filter list, or something.

    I'm... actually surprised that your name wasn't on some sort of filter list, or something.
  8. Dubby

    Any idea what the name of...

    Hehe. Maybe in a few more days, as I'm sort of using the painting as a resource for my mod (a basis for where sectors go).
  9. Dubby

    Any idea what the name of...

    Any idea what the name of the 'kingdom' is supposed to be? I could only find two images of the floating island, both sorely lacking in detail... so I decided to try to flesh it out more for my own project. The painting's not finished (I'll show it when I have it done), but I've figured out...
  10. Dubby

    Quick Modding/Hacking Answers Thread

    Those little blade slashes have their own bullet ID. Set the damage to 0, and they should stop hurting stuff. In cave editor, "weapon ID 8 (24)" are the blade slashes.
  11. Dubby

    Show of your custom characters!

    Re: Show of your custom characters! That's pretty good! It took me a moment to realize he had on big floppy shoes, though.
  12. Dubby

    Quick Modding/Hacking Answers Thread

    Been looking for the up to date profile.dat hacking guide/lexicon for a while now. Can't seem to find it. If anyone has it, I'd appreciate being tossed a link.
  13. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Yes. Was quite easy to find actually.
  14. Dubby

    Quick Modding/Hacking Answers Thread

    The roller enemy automatically changes the tile it's on when it's spawned. (Changing it to 00, which is nothing) Typically on almost (maybe all?) tilesets, the next number, 01, is a solid block. If you use the roller enemy's code as a basis, you should be able to modify the collision part of the...
  15. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Actually the missile launcher and super missile launcher are the same weapon. The SML has an icon and weapon/explosion slots, but it still shares almost all of the same code as the missile launcher. For my own mod, I've divided the two, but managed to keep the...
  16. Dubby

    CaveEditor again (beta, maybe alpha)

    Ouch, that's one nice boss fight. Isn't there room elsewhere to put the functions?
  17. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Sorry, I should of spread the dividers out a little more so you could see the rest of the hex. CPU Disasm Address Hex dump Command Comments 00419B72 C781 CC9B4900 01000000 MOV DWORD PTR...
  18. Dubby

    CaveEditor again (beta, maybe alpha)

    Ditto on that, ollie. Although, I'm rather curious about the TSC additions you've made... I don't suppose you'd be willing to part with them, would you? :koron:
  19. Dubby

    Jenka's Nightmare Revived - Final release

    Just use TSC. Since you have to actually stand infront of the entity to activate it by pressing down, just have it flash <SNP0001 wherever the entity is, doing <SNP0001 many times for one frame (<WAI0001), then immediately follow it with <DNA0001. Sure, it won't get ALL the weapons, only the one...
  20. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Heh, not yet. Been working on branching antron out a little (added Long Missiles upgrade, heavy missiles are next), been working hard on the sand zone tileset, and working on the forth weapon (different version of noxid's shotgun).
  21. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign 127 huh? Haha, beat the red demon then eh?
  22. Dubby

    Towers version 1

    With no save point directly prior to entering that room, I tried a few times, and said "screw this" and looked in the editor.
  23. Dubby

    Towers version 1

    Er, yeah. Uh. The "power room blocks" are Grate entities, and they're all one tile higher than the tile is. Just change a null entity into one that has 1 hp, and an 8x8 hitbox. Try using #0321, as it isn't used by anything else afaik. (I use it and a few other null ents in my own mod as various...
  24. Dubby

    Towers version 1

    Errr, I can probably help with that Fireball problem, just as soon as I know what you mean. I opened Tower A though, and realized there is a little debug entity (?) you left next to the save point (invisible) that gives you the booster 2.0 equip flag. Edit 1: Aaaaand I just realized that you've...
  25. Dubby

    Towers version 1

    Well, apparently I haven't gotten very far. Inside the tower however, the gameplay quickly becomes reminiscent of 'Rick Dangerous'. (I've noticed many mods here seem to...) Still, nice to see something new, something else. :balrog:
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