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  1. Dubby

    Show of your custom characters!

    Re: Show of your custom characters! Wait, isn't that ... just-?
  2. Dubby

    [Guide] How to get backgrounds to work for any map.

    Thanks for pointing that out, I just made a 'slight' typo.
  3. Dubby

    [Guide] How to get backgrounds to work for any map.

    First of all, you'll need a hex editor. I use Notepad++ for ease of use, it's free but there are others you can use. Next, you'll need an editor. Since there's only two, and only one of them is actually capable of messing with this stuff, we're going to assume you already have Cave Editor...
  4. Dubby

    Quick Modding/Hacking Answers Thread

    I'd ask him, if I spoke Japanese. Anyways, what's 0046EE50 for? It has something to do with initializing an npc right?
  5. Dubby

    Beginner's Guide to Cavestory Assembly

    Re: Beginner's Guide to Cavestory Assembly I also find this useful: executable machine instructions
  6. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Thank you Ralren, and yes, I do plan on adding more animation frames to Quote once more gameplay mechanics have been added. If you're having trouble with Igor, try looking around in the Egg Corridor some more for Missile Expansions. A few can make quite a difference...
  7. Dubby

    Quick Modding/Hacking Answers Thread

    Not if it did so intelligently, and re-ordered referenced addresses and what not. But uh, that's way beyond my ability to do... although, I do know someone who probably could, but... he has a company to run. :orangebell:
  8. Dubby

    Quick Modding/Hacking Answers Thread

    Nor do I, but it's something I want for numerous planned areas. If I end up making it, you can have it. I've been wondering where that app stuffs the assembled code, if it was larger than the original that is.
  9. Dubby

    Quick Modding/Hacking Answers Thread

    Don't suppose we could just ask Pixel to recompile the original exe with a bunch of pointless code that does nothing in order to rack up more usable space for us... :orangebell:
  10. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Aaand that's why that happened, because in the currently released version, that area is not accessible. :chin: A lot is being changed for the next version, which I've been busy working on. Here are some preview screenshots of the next version: :toroko:
  11. Dubby

    WTF story demo v 0.504

    Re: WTF story demo v 0.4 Funny, when I saw the screen, I thought "2D Kirby Golf".
  12. Dubby

    Quick Modding/Hacking Answers Thread

    You could increase the sprite 'size' of the rain droplets, and have each 'sprite' actually have many droplets. That'd be fairly easy to do, and you could just change the 'rain droplet' entity to have a very large display box. Would cut back dramatically on the entity lag. However, if it were to...
  13. Dubby

    Quick Modding/Hacking Answers Thread

    Well, comparing the two files with a comparison utility, you did make some pretty important updates. So thank you very much for the documentation!
  14. Dubby

    Quick Modding/Hacking Answers Thread

    Err, yes. What's the URL for that file? The one I've been using is from August, 2010.
  15. Dubby

    Quick Modding/Hacking Answers Thread

    Anyone happen to know what tile 0x0100 is? It's checked for in the player movement code, and I'd like to know what it is.
  16. Dubby

    King: Strife and Sacrifice (AKA King's Story)

    Also, sidenote: In the beginning, if you enter arthur's house you (apparently) become stuck, with no way to actually leave.
  17. Dubby

    King: Strife and Sacrifice (AKA King's Story)

    Ooh! New version! *downloads immediately* :p
  18. Dubby

    Any idea what the name of...

    Uh, what?
  19. Dubby

    Quick Modding/Hacking Answers Thread

    Since you probably don't want to get involved with the more hardcore aspects of modding, and just want to do a translation, I recommend downloading this: http://www.dananddavid.com/CE/CEScript1.1.zip If you go to your cave story folder, you'll see a /data/ folder - open it and go inside the...
  20. Dubby

    Special Boss Health Offsets

    I dont know if it was posted before either, but thank you for this too.
  21. Dubby

    Quick Modding/Hacking Answers Thread

    OH. :p .... LOL. :( I didn't realize. Thanks!
  22. Dubby

    Quick Modding/Hacking Answers Thread

    Sorry for the double post, but uh... what am I doing wrong here? CPU Disasm Address Hex dump Command Comments 00430B00 /$ 55 PUSH EBP 00430B01 |. 8BEC MOV EBP,ESP 00430B03 |. 83EC 68...
  23. Dubby

    Cave Story: Jenka's Nightmare

    Most games never really reach "bug free" but uh, a walkthrough would probably be a good idea.
  24. Dubby

    Quick Modding/Hacking Answers Thread

    Thanks, I found the problem. For some reason, some of the original indoor maps have either an error, or a flag set that stops them from rendering backgrounds. It's two bytes that start immediately after the movetype for the background. 0x41 and 0x42. In my case the map in question (that was not...
  25. Dubby

    Quick Modding/Hacking Answers Thread

    I've realized that several maps that are way below 94 have something set on them that's telling the engine not to render backgrounds for it, and it seems that CE cant touch it, or doesn't know it's there... Where are the map chunks in the exe? Like, from which byte to which byte is one map address?
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