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  1. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Actually the thing with the sparkler is not a glitch, it's a technique. The weapon's internal recharging timer changes the length of the timer depending on quote's frame of animation. It recharges faster on the ground than in the air, and it recharges faster still if...
  2. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign I've yet to encounter that glitch, but thank you for letting me know about it.
  3. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign No, not yet. There is a map tool, though.
  4. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Doesn't sound like you've gotten the sparkler yet. :greydroll: Also most of those bugs I know about already, some are mentioned in the readme. :S But thank you for pointing everything out! Also, which door is locked but still opens?
  5. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Igor is just as easy as he was before, but his attack pattern is less predictable by default. You can avoid his attacks and damage him without taking any damage yourself, you just have to learn his attack pattern first.
  6. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign
  7. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Bah! You wouldn't believe how much trouble I've had with toroko's cutscene in the reservoir. It's all because there are three or four different ways to 'leave' the reservoir and trigger (or not trigger) her cutscene. There's several different flags associated with...
  8. Dubby

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign Actually I've fixed that in the next version - which is getting closer and closer to being released. The block passes it's momentum to Quote, so you needn't "walk with it". Actually blocks are used in several different patterns. Basically, if something looks...
  9. Dubby

    Quick Modding/Hacking Answers Thread

    I'd consider TSC to be 'pseudo tag-based', as there are no end-tags and because of that the scope of the script never changes, whereas tag-based scripts have a flexible scope. I suppose a *better* synonym to TSC would be BBCode. What exactly are you trying to do, anyways?
  10. Dubby

    Labyrinth Rock

    I think of them more like the Prawn in District 9. The masses are stupid and largely incapable of making decisions by themselves, but a few are very smart and act as leaders to guide the rest.
  11. Dubby

    Live Action Cave Story Movie.

    With the exception of the Doctor, Kazuma, the Gunsmith, and Sue's Mom... they'd all be wearing masks and costumes anyways. :P
  12. Dubby

    Quick Modding/Hacking Answers Thread

    I know. I mean, I got into programming because of a scripting language that is similarly simple, but that was almost a decade ago. I ran into the same types of problems that he seems to be having, and I was told to go read up on the beginner basics [101 stuff] of programming. Doing so -did- help...
  13. Dubby

    Quick Modding/Hacking Answers Thread

    I don't mean to sound rude and I really hope I don't come across as such because I'm not trying to offend you or anyone, but have you -ever- written anything code-related before? Like, even HTML? It's just, it's almost like you don't quite understand the flow of the script. And uh, well if you...
  14. Dubby

    Quick Modding/Hacking Answers Thread

    Then you have either : Placed the event (#0000) number before the other doors' event numbers. Removed the other doors' events.
  15. Dubby

    Quick Modding/Hacking Answers Thread

    Flag 2000 has nothing to do with doors. 296 End* 316/0 2000 Got best ending (set when carried by Balrog) Here is a list of all the original flags and their purpose: http://lotlot.net/misc/doukutsu/flags.txt Here's how doors work: #0100...
  16. Dubby

    Ah, err, I've kind of gotten used to working with OllyDbg since then, and have gotten the...

    Ah, err, I've kind of gotten used to working with OllyDbg since then, and have gotten the shotgun working by writing it in as it's own function call. Nice to see that you're back though!
  17. Dubby

    Ah, a phone. That's alright, just wanted to be sure you actually got the ASM code and hadn't...

    Ah, a phone. That's alright, just wanted to be sure you actually got the ASM code and hadn't overlooked it. Should save you plenty of time.
  18. Dubby

    Do Humans and Mimigas speak the same language?

    Actually no. Each trait must NOT be negative. A trait can be positive, or it can be BENIGN. Sex determines a large portion of traits in social species as well, specifically what one or both sex finds attractive in the opposite.
  19. Dubby

    Do Humans and Mimigas speak the same language?

    Island was originally human kingdom. Mimiga? Probably magical in nature. Maybe as slaves, servants, or pets. Eitherway, once that first language is embedded and passed down from generation to generation, it's reasonable to assume that's why the Mimiga speak a human language... plus Jenka &...
  20. Dubby

    CS Comic Challenge

    Same. Maybe you need to update your anti-sarcasm software?
  21. Dubby

    Artwork and Stuff

    Hmm... did I ever post that image of the island? No, no... I don't think I did. Well, far from complete obviously but here: Decided I would rather work on my mod than work on a painting -for- my mod. Heh.
  22. Dubby

    Quick Modding/Hacking Answers Thread

    Oh extending it won't be a problem.
  23. Dubby

    CS Comic Challenge

    Best Concept: Noxid Best Overall: Fahrenheight
  24. Dubby

    Level Design Ideas

    You mean a passive tutorial, wherein the player learns something important about the mechanics of their character (or an opponent) without being disrupted by either dialogue or a cutscene. However, if the latter two are used to perform a brief tutorial and introduce a new element, then that's...
  25. Dubby

    What the FUCK noxid!?

    Re: What the FUCK noxid!? Oh no you didn't.
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