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  1. Dubby

    Gettin a weird problem in your assembler: "Unable to recognize pointer contents: 49E658]PO"...

    Gettin a weird problem in your assembler: "Unable to recognize pointer contents: 49E658]PO" Using these files: Noxid's Shotgun - http://www.mediafire.com/?c8exec0kd82k1t3 Noxid's Defines - http://www.mediafire.com/?5b433a5wo4jaf4n Most recent version of your assembler Help pretty please?
  2. Dubby

    That is uh, very peculiar then. Because I didn't change a thing from your files, only loaded...

    That is uh, very peculiar then. Because I didn't change a thing from your files, only loaded them directly via multi-file assemble. Hmmm. This is the exe I'm using: http://www.mediafire.com/?r5tgdfq850mh3p6
  3. Dubby

    Hm. Doukutsu Assembler returns an error. Unable to recognize pointer contents: 49E658]PO Any idea?

    Hm. Doukutsu Assembler returns an error. Unable to recognize pointer contents: 49E658]PO Any idea?
  4. Dubby

    Again, thank you!

    Again, thank you!
  5. Dubby

    Thank you! And well, no asm was needed (so far) for any of the weapon specific tiles. Rather...

    Thank you! And well, no asm was needed (so far) for any of the weapon specific tiles. Rather, it's just clever TSC and bullet settings. For instance, only the polar ____ weapons have the "breaks blocks" checked. The missile blocks are actually entity 0321, which was set to have a 1x1 hitbox, and...
  6. Dubby

    CS Engine and TSC improvement

    Request: <UMP - Unshift Map Tile; Does the exact opposite of <SMP, moves the map tile to one tile to the right instead of the left. I do this manually with h/v triggers. When there are many of them, anytime one of them is triggered, it moves itself off screen and sets a flag. When any other...
  7. Dubby

    Quick Modding/Hacking Answers Thread

    Thanks. So are the null address ranges of the list assigned for in-game memory usage? Or am I misunderstanding that... Would there be any way to consolidate existing mob bitmaps into a set of larger files, and have the npc.tbl reconfigured to read them properly? Or is there some size limit for...
  8. Dubby

    Actually Noxid, if it's alright with you, I'd really like to make use of your shotgun in my mod...

    Actually Noxid, if it's alright with you, I'd really like to make use of your shotgun in my mod. I was planning on such a weapon, but seeing as one has already been completed and appears to be very stable... Of course, full credit given, any links or statements you'd like included in the readme...
  9. Dubby

    The Island (Mod Contest)

    Well he has my vote, that's for sure.
  10. Dubby

    Quick Modding/Hacking Answers Thread

    Q: What is the address range limitation for skip flags? From what to what? Q: Is there any way to redefine the NPC tileset list? Many addresses are either null, unknown or just never used. I would *really* like to be able to utilize some of these addresses for more flexible mob placement! Q...
  11. Dubby

    CS Engine and TSC improvement

    How about a command that turns an NPC into a custom-generator type, with input for the type of NPC to generate, how often, and what direction to generate in.
  12. Dubby

    The Island (Mod Contest)

    Lovin' the shotgun, Noxid.
  13. Dubby

    Quick Modding/Hacking Answers Thread

    Actually, that's good to know. Do they happen to set a flag, or toggle the flag's state?
  14. Dubby

    CaveEditor Background Behaviour Issue Solved!!

    I am. However it is highly probable that I will still run out of slots. I've taken to swapping out all of the interior rooms with 94+ slot rooms. :\ Is there any inkling of a solution (to fix the 94+ bg issue) in the remotely near future?
  15. Dubby

    CaveEditor Background Behaviour Issue Solved!!

    Re: Major thread rez I am unsure which version of your editor you're referring the change to, as I cannot locate either data ranges in v.99c or v.99, and the source for v.98 does not apparently download. While I can adjust backgrounds for any map up to 94, maps past that value have no...
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