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  1. Dubby

    Quick Modding/Hacking Answers Thread

    I'm not really sure if this is a "Quick" kind of question but I need to modify entity 186 (the 1x1 vertical lift block that's only used once). It's already feasible to animate the lift block npc in any direction with <ANP, that's not really a problem. The problems are: 1) The lift block npc...
  2. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived At least give the Gaudska-teers a special line of dialogue for the player getting there early. (perhaps end it with #0042)
  3. Dubby

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived *Is amused in being able to access the fuel cell chest through the backdoor before Quote has even been into the weapon smith's room.* Gotta love luring critters to use them as a platform, eh? Though, you do die horribly a few seconds after opening the chest.
  4. Dubby

    The Physics of Cave Story

    You could get upside-down, thin slopes to work like a 'one-way' tile; letting you jump up through, but not back down. (You can sort of do this with a really narrow diagonal double-sided slope, but it looks bad) You could also get different kinds of tile shapes, like narrow poles, thin...
  5. Dubby

    The Physics of Cave Story

    Hm. Well, there are functions that determine what side of a tile is touched, right? If so, why not just restrict it? Seems like that would solve most of the slope related issues.
  6. Dubby

    The Physics of Cave Story

    Would be interesting to see where and how the physics glitch up when Quote interacts with sloped tiles that aren't adjacent to other solid tiles. He'll tend to teleport around the sloped tile, either moving up or down.
  7. Dubby

    CS Engine and TSC improvement

    Another two: <LWC : 'Lock Weapon Change' - Prevents player from changing weapons until <KEY or <END. Would do this by disabling 0x493618 and 0x49361C, maybe with a flag or something. <LMJ : 'Lock Move & Jump' - Prevents player from moving or jumping until <KEY or <END. Same as above, but...
  8. Dubby

    Quick Modding/Hacking Answers Thread

    Heh, well I've got the work ethic. Kind of like self slavery, almost. Still, I'm very new to asm. As far as programming experience goes though, I'm skilled in lua, and have marginal experience in C/C++. So it's not like the 'deer caught in headlights' scenario. Still, this stuff is like... walls...
  9. Dubby

    Quick Modding/Hacking Answers Thread

    Is there a way to basically... setup a range in memory that'd be used for tile timers, have it insert and pop timers as they init and finish, and have the range get wiped every time the map changes or loads?
  10. Dubby

    Quick Modding/Hacking Answers Thread

    Thank you. Also, on your functions list, in npcs: 00426FD0 - NPC 003: <nothing?> That's actually what turns into/spawns weapon exp, hearts, missiles, etc. when something dies. It repositions itself to wherever an npc dies. About the timers though... the timer wouldn't be stored on a weapon...
  11. Dubby

    Quick Modding/Hacking Answers Thread

    Got a set of questions again~ Where is the "bullet collided with tile: if tile is ##, do this, otherwise kill bullet" area in the exe? Also, is there a way to attach... say... a timer? Pseudo-code example: if this:GetTileType() == TILE_63 and ( this:GetCollider() == TYPE_BULLET or...
  12. Dubby

    Quick Modding/Hacking Answers Thread

    Thank you. Curious though, flag 0x0400 really does nothing? Could it be utilized for... something else through asm? Such as say... immunity to a specific weapon, such as... the missile launcher(s)?
  13. Dubby

    Quick Modding/Hacking Answers Thread

    I've got a list of what all the various npc flags do, but there's one thing I'm curious about in Cave Editor. In the NPC Table Editor, what's the actual values (flags) of 'flag 10', 'flag 11', 'flag 12', 'flag 13', & 'flag 15'?
  14. Dubby

    Quick Modding/Hacking Answers Thread

    I wouldn't mind seeing some collision fixes for quote and individual slices of a slope suspended in the air. IE: the quirky ways he'll teleport ontop of a piece, for instance. Actually it's rather amusing if you use one of the larger upside down pieces. He'll pop through like he'll stand, but...
  15. Dubby

    CaveEditor again (beta, maybe alpha)

    I never could download the source. I'd always 404.
  16. Dubby

    CaveEditor again (beta, maybe alpha)

    Cave Editor Complaint This is the second time I've accidently done this, and I fear it won't be the last unless something is changed. o.e Basically, why is there not a Y/N confirmation popup when clicking on "delete map"? Twice now, I've double clicked on something that closes that window; by...
  17. Dubby

    Quick Modding/Hacking Answers Thread

    Damn. o_o I wish I'd known this sooner! This makes a few certain things a ton easier! :heart:
  18. Dubby

    Quick Modding/Hacking Answers Thread

    Does anyone happen to have a hacked npc (or maybe a pseudo projectile npc) that only dies/triggers script flag if the player collides with it?
  19. Dubby

    Quick Modding/Hacking Answers Thread

    I'd be more worried if my cave editor was a
  20. Dubby

    Quick Modding/Hacking Answers Thread

    If it says six and two, but in the game it's three and one, is there a divisor somewhere then? Edit 1: Err, I just figured it out. The addresses you showed were actually for hearts! A few lines below, is: 00471C80 837A 44 06 CMP DWORD PTR DS:[EDX+44],6 00471C84 7E 09...
  21. Dubby

    Quick Modding/Hacking Answers Thread

    I'd like to adjust the missile pickup values, if anyone knows how. The ones enemies drop, that is. I know the missile npc is what they use, but it's 'exp' value is set by something else when they pop out of enemies. I need to adjust the 1x missile to restore 2 ammo, and the 3x missile to restore...
  22. Dubby

    Quick Modding/Hacking Answers Thread

    Well, I can't find it either. And for some reason, the forum doesn't want to allow searches including <, or three letter words (ANP). 'Animate', of course brings up a lot of garbage that has nothing to do with ANP. So yes, would you kindly upload the up-to-date list for me pretty please?
  23. Dubby

    I know, and I'm sorry. I didn't realize the age of the thread at the time. Why aren't really old...

    I know, and I'm sorry. I didn't realize the age of the thread at the time. Why aren't really old threads locked and archived anyways?
  24. Dubby

    Quick Modding/Hacking Answers Thread

    Re: Anp 0050 is "walk forwards, hovering" for Quote. Edit: Sorry about that. Google searched. >_>;
  25. Dubby

    Yes, I am. And, well, in your defines.txt file, 49E658 is the PlayerY arg. Doesn't seem to be a...

    Yes, I am. And, well, in your defines.txt file, 49E658 is the PlayerY arg. Doesn't seem to be a case sensitive issue with the asm txt either. Thanks for your help though, left a note for Carrotlord regarding this problem.
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