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  1. Clownacy

    Ptcops in Cave Story: Only You Can Use More Than One

    ...Most of that 146MB zip file is just Visual Studio compilation files. Not to sound patronising, but you really shouldn't include those '.vs' folders.
  2. Clownacy

    Graphics Enhancement Pack

    ...Welp. It's not exactly a bug. The point of integer-scaling is that the game displays at a multiple of its internal resolution: sprite_resolution = 10 means the game goes from 240p to 2400p. That's too big for 3840x2160. This means the internal resolution gets rounded down to 0, which is why...
  3. Clownacy

    Graphics Enhancement Pack

    I fixed fullscreen back in v1.4. I just keep borderless around nowadays for people that like fast alt-tabbing.
  4. Clownacy

    Grey Screen Bug With Cave Story (Solved!)

    I guess that's the problem with making a clone engine black-box style. I can tell you 100 things wrong with those Taxman+Stealth Sonic remasters... ugh. The above post does bring up something that always bothers me about these clones: sometimes they go for enhancements, when I just want a...
  5. Clownacy

    Grey Screen Bug With Cave Story (Solved!)

    ...How would my graphics DLL help? I guess it makes fullscreen a bit more compatible with modern systems, but it shouldn't do anything for windowed mode.
  6. Clownacy

    Mimiga facial hair?

    ...Doesn't Santa have big black eyebrows?
  7. Clownacy

    Cave Array

    There is a Q&A, guys...
  8. Clownacy

    Graphics Enhancement Pack

    But that's what the window_upscale feature's for.
  9. Clownacy

    Graphics Enhancement Pack

    What are you talking about?
  10. Clownacy

    Engine Structure and C vs C++

    I'm not sure what that code has to do with array indexes...? I know the strings are only used when a sprite changes. I'm not saying it will lag the game, just that it's unneccesary overhead, and not best practice. Unless you're generating those strings with sprintf or something, the only thing...
  11. Clownacy

    Engine Structure and C vs C++

    Honestly, I find myself writing code that could be a bit simpler in C++ thanks to its object-oriented design, but I've never made the switch to it. I guess it's partly down to assembly being my first language, so I'm perfectly comfortable with plain old code and data, and not having objects and...
  12. Clownacy

    CSMD ported to 3DS

    "Ported"? You mean 'emulated'.
  13. Clownacy

    DLL Mod Loader + Extra music formats mod

    They scroll.
  14. Clownacy

    DLL Mod Loader + Extra music formats mod

    Alrighty, update time. 1.5 For the Ogg music mod, we have... Restored Windows XP compatibility Added support for FLAC Added support for XM, IT, MOD, and more (most of what OpenMPT supports) Added predecode setting (decode entire file in memory) to reduce stutter Reduced stutter when new song...
  15. Clownacy

    Graphics Enhancement Pack

    So much for 'the smoothness update'. That thing was all kinds of janky thanks to a nasty oversight. So, for those who haven't seen my rant on Discord, have you ever noticed how, with my remove-sprite-alignment patch, sometimes Quote would 'desyncronise' with the level? Like, as the camera...
  16. Clownacy

    Do any of the mandatory weapons bother anyone else?

    Personally, I use it in two areas of Hell depending on what tactic I'm using. The first is this one Bute that's on a slightly lower level than you, just in front of the area with the two Mesa's at the bottom and the Deleet at the top. Going down to shoot it means you'll probably get hit, so I...
  17. Clownacy

    DLL Mod Loader + Extra music formats mod

    The <IMG thing has been known for almost a year. Anyway my "mode" loader has plenty of settings. You can disable each part of the graphics_enhancement mod to see which one's conflicting with your other EXE edits.
  18. Clownacy

    Possible NXEngine Mods Question

    Uh, no? NASM, FASM, and GAS are all assemblers. Not assembly languages. 'Disassemble' means to convert machine code to its equivalent assembly mnemonics, which can then be assembled back to the exact same machine code. Just because one assember's syntax is slightly different to another doesn't...
  19. Clownacy

    Graphics Enhancement Pack

    I think I can dub this 'the smoothness update'. First and foremost, there's a new setting called 'remove_sprite_alignment'. Sprite alignment is an aesthetic choice in the original game: to accurately imitate a 320x240 display, the game artificially forces all sprites to a grid, even when you're...
  20. Clownacy

    DLL Mod Loader + Extra music formats mod

    Well then. It's been a while. This update adds a couple of notable features, along with your usual bugfixes: First up is the addition of Famitracks playlist data to the Ogg mod. If you get your hands on the Switch version's files, you can drop them into the mod and they'll work right away...
  21. Clownacy

    PSA: Don't Use Cave Story+ Graphics In Your 2x Res Mods (etc.)

    I'm not a lawyer, but the way I understand it, that counts as a derivative work, so it's technically still a copyright violation.
  22. Clownacy

    Possible NXEngine Mods Question

    If I can make a recommendation, I'd suggest the NXEngine-evo branch. It's got widescreen, a well-needed refactor and cleanup, and some accuracy improvements.
  23. Clownacy

    Why does everyone hate the NICALiS ports?

    Weird. I recall reading the Nicalis translation was less accurate. Stuff like Jenka now being Balrog's aunt, and the tidbit about the Gaudi originally being meant to protect the Core, only to forget about it, being omitted completely. Of course, if that's just AGTP basically inserting...
  24. Clownacy

    DLL Mod Loader + Extra music formats mod

    The only thing I can think of is that the files from OpenCS are old, and you followed the most recent installation instructions. They're incompatible. Why are you using the files from a mod anyway?
  25. Clownacy

    DLL Mod Loader + Extra music formats mod

    Strange, that doesn't happen when I do it. Also, what Org? You say the title screen and save menu both use Oggs, so what Org plays? Anyway, just to double-check, make sure you're using the newest version. According to the code, it already tries to stop any currently-playing Org/Ogg before...
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